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				 4 changed files with 107 additions and 86 deletions
			
			
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.gameManager.ChatManager; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.Protocol; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.chat.*; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD; | 
				
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import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD; | 
				
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public class AbstractChatMsgHandler extends AbstractClientMsgHandler { | 
				
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    public AbstractChatMsgHandler() { | 
				
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        super(AbstractChatMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
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        // Member variable declaration
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        AbstractChatMsg msg; | 
				
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        // Member variable assignment
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        msg = (AbstractChatMsg) baseMsg; | 
				
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        if (msg == null) | 
				
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            return true; | 
				
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        if (playerCharacter == null) | 
				
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            return true; | 
				
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        Protocol protocolMsg = msg.getProtocolMsg(); | 
				
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        // Flood control, implemented per channel
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        boolean isFlood = false; | 
				
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        long curMsgTime = System.currentTimeMillis(); | 
				
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        long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1); | 
				
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        if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD)) | 
				
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            isFlood = true; | 
				
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        switch (protocolMsg) { | 
				
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            case CHATSAY: | 
				
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                ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood); | 
				
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                return true; | 
				
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            case CHATCSR: | 
				
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                ChatManager.chatCSR(msg); | 
				
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                return true; | 
				
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            case CHATTELL: | 
				
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                ChatTellMsg ctm = (ChatTellMsg) msg; | 
				
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                ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood); | 
				
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                return true; | 
				
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            case CHATSHOUT: | 
				
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                ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood); | 
				
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                return true; | 
				
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            case CHATGUILD: | 
				
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                ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg); | 
				
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                return true; | 
				
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            case CHATGROUP: | 
				
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                ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg); | 
				
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                return true; | 
				
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            case CHATIC: | 
				
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                ChatManager.chatIC(playerCharacter, (ChatICMsg) msg); | 
				
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                return true; | 
				
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            case LEADERCHANNELMESSAGE: | 
				
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                ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood); | 
				
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                return true; | 
				
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            case GLOBALCHANNELMESSAGE: | 
				
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            case CHATPVP: | 
				
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            case CHATCITY: | 
				
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            case CHATINFO: | 
				
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            case SYSTEMBROADCASTCHANNEL: | 
				
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            default: | 
				
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        } | 
				
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        return true; | 
				
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    } | 
				
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 | 
				
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} | 
				
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