@ -11,6 +11,7 @@ package engine.powers.poweractions;
				@@ -11,6 +11,7 @@ package engine.powers.poweractions;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.Enum.GameObjectType ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.Enum.ModType ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.Enum.SourceType ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.InterestManagement.WorldGrid ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.gameManager.ChatManager ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.jobs.ChantJob ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.jobs.DeferredPowerJob ;  
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -22,6 +23,7 @@ import engine.objects.*;
				@@ -22,6 +23,7 @@ import engine.objects.*;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.powers.ActionsBase ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.powers.EffectsBase ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.powers.PowersBase ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.server.MBServerStatics ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  org.pmw.tinylog.Logger ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.sql.ResultSet ;  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -117,21 +119,12 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
				@@ -117,21 +119,12 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    awo . addEffect ( stackType ,  duration ,  eff ,  effect ,  trains ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }  else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                awo . applyAllBonuses ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //			//TODO if chant, start cycle
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //			if (pb.isChant() && source.equals(awo)) {
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //				ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //				source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //				eff.setChant(true);
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            //			}
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( this . effectID . equals ( "TAUNT" ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( awo  ! =  null  & &  awo . getObjectType ( )  = =  GameObjectType . Mob )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    //((Mob) awo).setCombatTarget(source); LOL DUMB
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    ChatSystemMsg  msg  =  ChatManager . CombatInfo ( source ,  awo ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    DispatchMessage . sendToAllInRange ( source ,  msg ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    //((Mob)awo).refresh(); why the fuck? causes a blink effect and players to lose target of the mob
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( awo  ! =  null  & &  awo . getObjectType ( )  = =  GameObjectType . Mob )  {   
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -141,7 +134,21 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
				@@ -141,7 +134,21 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . effect . startEffect ( source ,  awo ,  trains ,  eff ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        //apply effects to mobs within range for chants
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( pb . isChant ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            for ( AbstractGameObject  ago  :  WorldGrid . getObjectsInRangePartial ( awo . loc , pb . range ,  MBServerStatics . MASK_MOB ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Mob  mob  =  ( Mob ) ago ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( mob . playerAgroMap . containsKey ( source . getObjectUUID ( ) ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . playerAgroMap . put ( source . getObjectUUID ( ) ,  mob . playerAgroMap . get ( source . getObjectUUID ( ) ) . floatValue ( )  +  pb . hateValue ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        } else  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( awo  ! =  null  & &  awo . getObjectType ( )  = =  GameObjectType . Mob )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                Mob  mob  =  ( Mob )  awo ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( mob . playerAgroMap . containsKey ( source . getObjectUUID ( ) ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . playerAgroMap . put ( source . getObjectUUID ( ) ,  mob . playerAgroMap . get ( source . getObjectUUID ( ) ) . floatValue ( )  +  pb . hateValue ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    protected  void  _applyEffectForItem ( Item  item ,  int  trains )  {