forked from MagicBane/Server
zerg mechanic overhaul
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@@ -735,6 +735,7 @@ public class Mine extends AbstractGameObject {
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player.ZergMultiplier = ZergManager.getMultiplier20Man(count,player);
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break;
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}
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player.mineAppliedID = this.getObjectUUID();
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} else{
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player.ZergMultiplier = 1.0f; //something went wrong reset to default until next cycle
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}
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@@ -177,6 +177,7 @@ public class PlayerCharacter extends AbstractCharacter {
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public boolean isBoxed = false;
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public float ZergMultiplier = 1.0f;
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public int mineAppliedID = 0;
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/**
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* No Id Constructor
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*/
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