forked from MagicBane/Server
Name simplification for collection
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@@ -87,7 +87,7 @@ public enum LootManager {
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if (ib == null)
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break;
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ItemTemplate template = ItemTemplate.itemTemplates.get(it.getTemplateID());
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ItemTemplate template = ItemTemplate.templates.get(it.getTemplateID());
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if (ib.isDiscRune() || template.item_base_name.toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + template.item_base_name + ". Are you tough enough to take it?");
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@@ -175,12 +175,12 @@ public enum LootManager {
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if (itemUUID == 0)
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return null;
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if (ItemTemplate.itemTemplates.get(itemUUID).item_type.equals(Enum.ItemType.RESOURCE)) {
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if (ItemTemplate.templates.get(itemUUID).item_type.equals(Enum.ItemType.RESOURCE)) {
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
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return new MobLoot(mob, ItemTemplate.itemTemplates.get(itemUUID), amount, false);
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return new MobLoot(mob, ItemTemplate.templates.get(itemUUID), amount, false);
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}
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outItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(itemUUID), false);
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outItem = new MobLoot(mob, ItemTemplate.templates.get(itemUUID), false);
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if(selectedRow.pModTable != 0){
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try {
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@@ -369,7 +369,7 @@ public enum LootManager {
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if (chanceRoll > bse.dropChance)
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return;
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MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.templateID), true);
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MobLoot lootItem = new MobLoot(mob, ItemTemplate.templates.get(bse.templateID), true);
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if (lootItem != null)
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mob.getCharItemManager().addItemToInventory(lootItem);
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@@ -417,7 +417,7 @@ public enum LootManager {
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//create the item from the table, quantity is always 1
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MobLoot winnings = new MobLoot(playerCharacter, ItemTemplate.itemTemplates.get(selectedItem.cacheID), 1, false);
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MobLoot winnings = new MobLoot(playerCharacter, ItemTemplate.templates.get(selectedItem.cacheID), 1, false);
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if (winnings == null)
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return;
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