@ -3460,6 +3460,19 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3460,6 +3460,19 @@ public class PlayerCharacter extends AbstractCharacter {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  intMax  =  this . race . getIntMax ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  spiMax  =  this . race . getSpiMax ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  available  =  this . race . getStartingPoints ( )  -  this . strMod . get ( )  -  this . dexMod . get ( )  -  this . conMod . get ( )  -  this . intMod . get ( )  -  this . spiMod . get ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( CharacterRune  cr  :  this . runes ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            RuneBase  rb  =  RuneBase . getRuneBase ( cr . getRuneBaseID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            switch ( rb . getName ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  "Born of the Ethyri" :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  "Born of the Taripontor" :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  "Born of the Gwendannen" :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  "Born of the Invorri" :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                case  "Born of the Irydnu" :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    available  + =  10 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( level  <  20 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            available  + =  ( level  -  1 )  *  5 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        else  if  ( level  <  30 )