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					@ -85,25 +85,25 @@ public enum CombatManager {
				@@ -85,25 +85,25 @@ public enum CombatManager {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) { | 
				
			
			
		
	
		
			
				
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					            //swing left hand only
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					            processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) { | 
				
			
			
		
	
		
			
				
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					            //no weapon equipped with a shield, punch with one hand
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					            processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) { | 
				
			
			
		
	
		
			
				
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					            //one weapon equipped with a shield, swing with one hand
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					            processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { | 
				
			
			
		
	
		
			
				
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					        if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) { | 
				
			
			
		
	
		
			
				
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					            //two weapons equipped, swing both hands
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					            processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
				
			
			
		
	
		
			
				
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					            if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) | 
				
			
			
		
	
	
		
			
				
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