forked from MagicBane/Server
Update sourcetype
This commit is contained in:
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
|
|||||||
int token = DbManager.hasher.SBStringHash(IDString);
|
int token = DbManager.hasher.SBStringHash(IDString);
|
||||||
|
|
||||||
source = rs.getString("source").replace("-", "").trim();
|
source = rs.getString("source").replace("-", "").trim();
|
||||||
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
|
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
|
||||||
|
|
||||||
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
|
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
|
||||||
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
|
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
|
||||||
|
|||||||
@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
|
|||||||
import engine.db.archive.BaneRecord;
|
import engine.db.archive.BaneRecord;
|
||||||
import engine.db.archive.PvpRecord;
|
import engine.db.archive.PvpRecord;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.MessageDispatcher;
|
import engine.net.MessageDispatcher;
|
||||||
import engine.net.client.ClientConnection;
|
import engine.net.client.ClientConnection;
|
||||||
@@ -94,7 +94,7 @@ public enum ChatManager {
|
|||||||
|
|
||||||
PlayerBonuses bonus = pc.getBonuses();
|
PlayerBonuses bonus = pc.getBonuses();
|
||||||
|
|
||||||
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
|
if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
|
||||||
ChatManager.chatSayError(pc, SILENCED);
|
ChatManager.chatSayError(pc, SILENCED);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ public enum CombatManager {
|
|||||||
case PlayerCharacter:
|
case PlayerCharacter:
|
||||||
case Mob:
|
case Mob:
|
||||||
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
|
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
|
||||||
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
|
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
|
||||||
return;
|
return;
|
||||||
break;
|
break;
|
||||||
case NPC:
|
case NPC:
|
||||||
@@ -143,7 +143,7 @@ public enum CombatManager {
|
|||||||
|
|
||||||
if (weapon != null) {
|
if (weapon != null) {
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
|
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
|
||||||
|
|
||||||
attackRange += weapon.template.item_weapon_max_range * rangeMod;
|
attackRange += weapon.template.item_weapon_max_range * rangeMod;
|
||||||
}
|
}
|
||||||
@@ -204,11 +204,11 @@ public enum CombatManager {
|
|||||||
|
|
||||||
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
|
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
|
||||||
|
|
||||||
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
|
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
|
||||||
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
|
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
|
||||||
|
|
||||||
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
|
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
|
||||||
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
|
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
|
||||||
|
|
||||||
if (wepSpeed < 10)
|
if (wepSpeed < 10)
|
||||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||||
@@ -641,7 +641,7 @@ public enum CombatManager {
|
|||||||
float damage;
|
float damage;
|
||||||
float min = 40;
|
float min = 40;
|
||||||
float max = 60;
|
float max = 60;
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
|
||||||
double minDmg = getMinDmg(min, agent);
|
double minDmg = getMinDmg(min, agent);
|
||||||
double maxDmg = getMaxDmg(max, agent);
|
double maxDmg = getMaxDmg(max, agent);
|
||||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||||
|
|||||||
@@ -14,9 +14,9 @@ import engine.math.Vector3f;
|
|||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
import engine.mbEnums.DispatchChannel;
|
import engine.mbEnums.DispatchChannel;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.client.ClientConnection;
|
import engine.net.client.ClientConnection;
|
||||||
import engine.net.client.msg.MoveToPointMsg;
|
import engine.net.client.msg.MoveToPointMsg;
|
||||||
import engine.net.client.msg.TeleportToPointMsg;
|
import engine.net.client.msg.TeleportToPointMsg;
|
||||||
@@ -74,7 +74,7 @@ public enum MovementManager {
|
|||||||
toMove.setIsCasting(false);
|
toMove.setIsCasting(false);
|
||||||
toMove.setItemCasting(false);
|
toMove.setItemCasting(false);
|
||||||
|
|
||||||
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -390,7 +390,7 @@ public enum MovementManager {
|
|||||||
|
|
||||||
//don't move if player is stunned or rooted
|
//don't move if player is stunned or rooted
|
||||||
PlayerBonuses bonus = member.getBonuses();
|
PlayerBonuses bonus = member.getBonuses();
|
||||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
member.update();
|
member.update();
|
||||||
|
|||||||
@@ -348,8 +348,8 @@ public enum PowersManager {
|
|||||||
|
|
||||||
// verify player is not stunned or prohibited from casting
|
// verify player is not stunned or prohibited from casting
|
||||||
PlayerBonuses bonus = playerCharacter.getBonuses();
|
PlayerBonuses bonus = playerCharacter.getBonuses();
|
||||||
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
|
SourceType sourceType = EffectSourceType.GetSourceType(pb.getCategory());
|
||||||
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
|
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// if moving make sure spell valid for movement
|
// if moving make sure spell valid for movement
|
||||||
@@ -485,7 +485,7 @@ public enum PowersManager {
|
|||||||
cost = 0;
|
cost = 0;
|
||||||
|
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
|
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
|
||||||
|
|
||||||
if (playerCharacter.getAltitude() > 0)
|
if (playerCharacter.getAltitude() > 0)
|
||||||
cost *= 1.5f;
|
cost *= 1.5f;
|
||||||
@@ -631,8 +631,8 @@ public enum PowersManager {
|
|||||||
// verify player is in correct mode (combat/nonCombat)
|
// verify player is in correct mode (combat/nonCombat)
|
||||||
// verify player is not stunned or prohibited from casting
|
// verify player is not stunned or prohibited from casting
|
||||||
PlayerBonuses bonus = caster.getBonuses();
|
PlayerBonuses bonus = caster.getBonuses();
|
||||||
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
|
SourceType sourceType = EffectSourceType.GetSourceType(pb.getCategory());
|
||||||
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
|
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// if moving make sure spell valid for movement
|
// if moving make sure spell valid for movement
|
||||||
@@ -792,10 +792,10 @@ public enum PowersManager {
|
|||||||
PlayerBonuses bonus = playerCharacter.getBonuses();
|
PlayerBonuses bonus = playerCharacter.getBonuses();
|
||||||
|
|
||||||
if (bonus != null) {
|
if (bonus != null) {
|
||||||
if (bonus.getBool(ModType.Stunned, SourceType.None))
|
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
|
SourceType sourceType = EffectSourceType.GetSourceType(pb.getCategory());
|
||||||
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
|
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
|
||||||
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
|
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
|
||||||
return;
|
return;
|
||||||
@@ -1065,9 +1065,9 @@ public enum PowersManager {
|
|||||||
// verify player is not stunned or power type is blocked
|
// verify player is not stunned or power type is blocked
|
||||||
PlayerBonuses bonus = caster.getBonuses();
|
PlayerBonuses bonus = caster.getBonuses();
|
||||||
if (bonus != null) {
|
if (bonus != null) {
|
||||||
if (bonus.getBool(ModType.Stunned, SourceType.None))
|
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
|
||||||
return;
|
return;
|
||||||
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
|
SourceType sourceType = EffectSourceType.GetSourceType(pb.getCategory());
|
||||||
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
|
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -1700,7 +1700,7 @@ public enum PowersManager {
|
|||||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||||
PlayerBonuses bonuses = pcc.getBonuses();
|
PlayerBonuses bonuses = pcc.getBonuses();
|
||||||
|
|
||||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
|
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
|
||||||
awolist.remove();
|
awolist.remove();
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -1850,7 +1850,7 @@ public enum PowersManager {
|
|||||||
// Remove players who are in safe mode
|
// Remove players who are in safe mode
|
||||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||||
PlayerBonuses bonuses = pcc.getBonuses();
|
PlayerBonuses bonuses = pcc.getBonuses();
|
||||||
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
|
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
|
||||||
awolist.remove();
|
awolist.remove();
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,9 +11,9 @@ package engine.jobs;
|
|||||||
|
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.gameManager.SessionManager;
|
import engine.gameManager.SessionManager;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
import engine.objects.AbstractWorldObject;
|
import engine.objects.AbstractWorldObject;
|
||||||
import engine.objects.PlayerBonuses;
|
import engine.objects.PlayerBonuses;
|
||||||
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
|
|||||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||||
((AbstractCharacter) source).cancelLastChant();
|
((AbstractCharacter) source).cancelLastChant();
|
||||||
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
|
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
|
||||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||||
((AbstractCharacter) source).cancelLastChant();
|
((AbstractCharacter) source).cancelLastChant();
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ package engine.jobs;
|
|||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.job.AbstractScheduleJob;
|
import engine.job.AbstractScheduleJob;
|
||||||
import engine.job.JobContainer;
|
import engine.job.JobContainer;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.client.msg.ErrorPopupMsg;
|
import engine.net.client.msg.ErrorPopupMsg;
|
||||||
import engine.objects.PlayerCharacter;
|
import engine.objects.PlayerCharacter;
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
|
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.SUMMON)) {
|
||||||
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
||||||
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
|
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
|
||||||
return;
|
return;
|
||||||
|
|||||||
+1
-171
@@ -861,176 +861,6 @@ public class mbEnums {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public enum SourceType {
|
|
||||||
None,
|
|
||||||
Abjuration,
|
|
||||||
Acid,
|
|
||||||
AntiSiege,
|
|
||||||
Archery,
|
|
||||||
Axe,
|
|
||||||
Bardsong,
|
|
||||||
Beastcraft,
|
|
||||||
Benediction,
|
|
||||||
BladeWeaving,
|
|
||||||
Bleeding,
|
|
||||||
Blind,
|
|
||||||
Block,
|
|
||||||
Bloodcraft,
|
|
||||||
Bow,
|
|
||||||
Buff,
|
|
||||||
Channeling,
|
|
||||||
Charm,
|
|
||||||
Cold,
|
|
||||||
COLD,
|
|
||||||
Constitution,
|
|
||||||
Corruption,
|
|
||||||
Crossbow,
|
|
||||||
Crushing,
|
|
||||||
Dagger,
|
|
||||||
DaggerMastery,
|
|
||||||
DeBuff,
|
|
||||||
Dexterity,
|
|
||||||
Disease,
|
|
||||||
Dodge,
|
|
||||||
Dragon,
|
|
||||||
Drain,
|
|
||||||
Earth,
|
|
||||||
Effect,
|
|
||||||
Exorcism,
|
|
||||||
Fear,
|
|
||||||
Fire,
|
|
||||||
FIRE,
|
|
||||||
Fly,
|
|
||||||
Giant,
|
|
||||||
GreatAxeMastery,
|
|
||||||
GreatSwordMastery,
|
|
||||||
Hammer,
|
|
||||||
Heal,
|
|
||||||
Healing,
|
|
||||||
Holy,
|
|
||||||
HOLY,
|
|
||||||
ImmuneToAttack,
|
|
||||||
ImmuneToPowers,
|
|
||||||
Intelligence,
|
|
||||||
Invisible,
|
|
||||||
Lightning,
|
|
||||||
LIGHTNING,
|
|
||||||
Liturgy,
|
|
||||||
Magic,
|
|
||||||
MAGIC,
|
|
||||||
Mental,
|
|
||||||
MENTAL,
|
|
||||||
NatureLore,
|
|
||||||
Necromancy,
|
|
||||||
Parry,
|
|
||||||
Piercing,
|
|
||||||
Poison,
|
|
||||||
POISON,
|
|
||||||
PoleArm,
|
|
||||||
Powerblock,
|
|
||||||
Rat,
|
|
||||||
ResistDeBuff,
|
|
||||||
Restoration,
|
|
||||||
Root,
|
|
||||||
Shadowmastery,
|
|
||||||
Siege,
|
|
||||||
Slashing,
|
|
||||||
Snare,
|
|
||||||
Sorcery,
|
|
||||||
Spear,
|
|
||||||
SpearMastery,
|
|
||||||
Spirit,
|
|
||||||
Staff,
|
|
||||||
Stormcalling,
|
|
||||||
Strength,
|
|
||||||
Stun,
|
|
||||||
Summon,
|
|
||||||
Sword,
|
|
||||||
SwordMastery,
|
|
||||||
Thaumaturgy,
|
|
||||||
Theurgy,
|
|
||||||
Transform,
|
|
||||||
UnarmedCombat,
|
|
||||||
UnarmedCombatMastery,
|
|
||||||
Unholy,
|
|
||||||
UNHOLY,
|
|
||||||
Unknown,
|
|
||||||
Warding,
|
|
||||||
Warlockry,
|
|
||||||
WayoftheGaana,
|
|
||||||
WearArmorHeavy,
|
|
||||||
WearArmorLight,
|
|
||||||
WearArmorMedium,
|
|
||||||
Wereform,
|
|
||||||
Athletics,
|
|
||||||
AxeMastery,
|
|
||||||
Bargaining,
|
|
||||||
BladeMastery,
|
|
||||||
FlameCalling,
|
|
||||||
GreatHammerMastery,
|
|
||||||
HammerMastery,
|
|
||||||
Leadership,
|
|
||||||
PoleArmMastery,
|
|
||||||
Running,
|
|
||||||
StaffMastery,
|
|
||||||
Throwing,
|
|
||||||
Toughness,
|
|
||||||
WayoftheWolf,
|
|
||||||
WayoftheRat,
|
|
||||||
WayoftheBear,
|
|
||||||
Orthanatos,
|
|
||||||
SunDancing,
|
|
||||||
//Power categories.
|
|
||||||
AE,
|
|
||||||
AEDAMAGE,
|
|
||||||
BEHAVIOR,
|
|
||||||
BLESSING,
|
|
||||||
BOONCLASS,
|
|
||||||
BOONRACE,
|
|
||||||
BREAKFLY,
|
|
||||||
BUFF,
|
|
||||||
CHANT,
|
|
||||||
DAMAGE,
|
|
||||||
DEBUFF,
|
|
||||||
DISPEL,
|
|
||||||
FLIGHT,
|
|
||||||
GROUPBUFF,
|
|
||||||
GROUPHEAL,
|
|
||||||
HEAL,
|
|
||||||
INVIS,
|
|
||||||
MOVE,
|
|
||||||
RECALL,
|
|
||||||
SPECIAL,
|
|
||||||
SPIREDISABLE,
|
|
||||||
SPIREPROOFTELEPORT,
|
|
||||||
STANCE,
|
|
||||||
STUN,
|
|
||||||
SUMMON,
|
|
||||||
TELEPORT,
|
|
||||||
THIEF,
|
|
||||||
TRACK,
|
|
||||||
TRANSFORM,
|
|
||||||
VAMPDRAIN,
|
|
||||||
WEAPON,
|
|
||||||
Wizardry;
|
|
||||||
|
|
||||||
public static SourceType GetSourceType(String modName) {
|
|
||||||
SourceType returnMod;
|
|
||||||
if (modName.isEmpty())
|
|
||||||
return SourceType.None;
|
|
||||||
|
|
||||||
try {
|
|
||||||
returnMod = SourceType.valueOf(modName.replace(",", ""));
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(modName);
|
|
||||||
Logger.error(e);
|
|
||||||
return SourceType.None;
|
|
||||||
}
|
|
||||||
return returnMod;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum EffectSourceType {
|
public enum EffectSourceType {
|
||||||
None,
|
None,
|
||||||
AttackSpeedBuff,
|
AttackSpeedBuff,
|
||||||
@@ -1090,7 +920,7 @@ public class mbEnums {
|
|||||||
WereformSPRecBuff,
|
WereformSPRecBuff,
|
||||||
WereformStrBuff;
|
WereformStrBuff;
|
||||||
|
|
||||||
public static EffectSourceType GetEffectSourceType(String modName) {
|
public static EffectSourceType getEffectSourceType(String modName) {
|
||||||
EffectSourceType returnMod;
|
EffectSourceType returnMod;
|
||||||
if (modName.isEmpty())
|
if (modName.isEmpty())
|
||||||
return EffectSourceType.None;
|
return EffectSourceType.None;
|
||||||
|
|||||||
@@ -938,7 +938,7 @@ public class MobAI {
|
|||||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||||
if (mob.getHealth() < mob.getHealthMax()) {
|
if (mob.getHealth() < mob.getHealthMax()) {
|
||||||
|
|
||||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
|
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
|
||||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||||
|
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
|
|||||||
import engine.gameManager.MovementManager;
|
import engine.gameManager.MovementManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
import engine.net.client.msg.MoveToPointMsg;
|
import engine.net.client.msg.MoveToPointMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
@@ -169,7 +169,7 @@ public class MovementUtilities {
|
|||||||
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
|
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
|
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.SUMMON)) {
|
||||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
|
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
|
||||||
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
|
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
|
||||||
playerCharacter.removeSummoner(source.getObjectUUID());
|
playerCharacter.removeSummoner(source.getObjectUUID());
|
||||||
|
|||||||
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
|
|||||||
|
|
||||||
//account for durability modifications
|
//account for durability modifications
|
||||||
|
|
||||||
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
|
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
|
||||||
max *= (1 + (durMod * 0.01f));
|
max *= (1 + (durMod * 0.01f));
|
||||||
|
|
||||||
if (dur >= max || dur < 1) {
|
if (dur >= max || dur < 1) {
|
||||||
|
|||||||
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
|
|||||||
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||||
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
|
||||||
|
|
||||||
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
|
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
|
||||||
it.remove();
|
it.remove();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
boolean canFly = false;
|
boolean canFly = false;
|
||||||
PlayerBonuses bonus = flyer.getBonuses();
|
PlayerBonuses bonus = flyer.getBonuses();
|
||||||
|
|
||||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
|
||||||
canFly = true;
|
canFly = true;
|
||||||
|
|
||||||
return canFly;
|
return canFly;
|
||||||
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
|
|
||||||
if (abstractCharacter.bonuses != null) {
|
if (abstractCharacter.bonuses != null) {
|
||||||
// add any bonuses
|
// add any bonuses
|
||||||
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
|
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
|
||||||
|
|
||||||
// Finally multiply any percent modifiers. DO THIS LAST!
|
// Finally multiply any percent modifiers. DO THIS LAST!
|
||||||
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
|
||||||
defense = (short) (defense * (1 + pos_Bonus));
|
defense = (short) (defense * (1 + pos_Bonus));
|
||||||
|
|
||||||
//Lucky rune applies next
|
//Lucky rune applies next
|
||||||
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
|
|
||||||
//and negative percent modifiers
|
//and negative percent modifiers
|
||||||
//already done...
|
//already done...
|
||||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
|
||||||
defense = (short) (defense * (1 + neg_Bonus));
|
defense = (short) (defense * (1 + neg_Bonus));
|
||||||
|
|
||||||
} else
|
} else
|
||||||
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
|
||||||
|
|
||||||
if (abstractCharacter.bonuses != null) {
|
if (abstractCharacter.bonuses != null) {
|
||||||
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
|
||||||
|
|
||||||
if (mainHand)
|
if (mainHand)
|
||||||
abstractCharacter.rangeHandOne *= range_bonus;
|
abstractCharacter.rangeHandOne *= range_bonus;
|
||||||
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
// add in any bonuses to atr
|
// add in any bonuses to atr
|
||||||
if (abstractCharacter.bonuses != null) {
|
if (abstractCharacter.bonuses != null) {
|
||||||
// Add any base bonuses
|
// Add any base bonuses
|
||||||
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
|
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
|
||||||
|
|
||||||
// Finally use any multipliers. DO THIS LAST!
|
// Finally use any multipliers. DO THIS LAST!
|
||||||
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
|
||||||
atr *= pos_Bonus;
|
atr *= pos_Bonus;
|
||||||
|
|
||||||
// next precise
|
// next precise
|
||||||
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
||||||
|
|
||||||
//and negative percent modifiers
|
//and negative percent modifiers
|
||||||
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||||
|
|
||||||
atr *= (1 + neg_Bonus);
|
atr *= (1 + neg_Bonus);
|
||||||
}
|
}
|
||||||
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
else
|
else
|
||||||
speed = 20f; //unarmed attack speed
|
speed = 20f; //unarmed attack speed
|
||||||
if (weapon != null)
|
if (weapon != null)
|
||||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
|
||||||
|
|
||||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||||
if (bonuses != null) {
|
if (bonuses != null) {
|
||||||
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
speed *= (1 + bonuses.bonusFloats.get(mod));
|
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
|
||||||
|
|
||||||
if (speed < 10)
|
if (speed < 10)
|
||||||
speed = 10;
|
speed = 10;
|
||||||
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
if (weapon != null) {
|
if (weapon != null) {
|
||||||
// Add any base bonuses
|
// Add any base bonuses
|
||||||
|
|
||||||
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
|
||||||
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
|
||||||
|
|
||||||
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
|
|
||||||
// Finally use any multipliers. DO THIS LAST!
|
// Finally use any multipliers. DO THIS LAST!
|
||||||
|
|
||||||
float percentMinDamage = 1;
|
float percentMinDamage = 1;
|
||||||
float percentMaxDamage = 1;
|
float percentMaxDamage = 1;
|
||||||
|
|
||||||
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
|
||||||
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
|
|
||||||
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
|
||||||
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
|
|
||||||
|
|
||||||
min *= percentMinDamage;
|
min *= percentMinDamage;
|
||||||
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
// add in any bonuses to damage
|
// add in any bonuses to damage
|
||||||
if (abstractCharacter.bonuses != null) {
|
if (abstractCharacter.bonuses != null) {
|
||||||
// Add any base bonuses
|
// Add any base bonuses
|
||||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
|
||||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
|
||||||
|
|
||||||
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
// Finally use any multipliers. DO THIS LAST!
|
// Finally use any multipliers. DO THIS LAST!
|
||||||
|
|
||||||
float percentMinDamage = 1;
|
float percentMinDamage = 1;
|
||||||
float percentMaxDamage = 1;
|
float percentMaxDamage = 1;
|
||||||
|
|
||||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
|
||||||
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
|
|
||||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
|
||||||
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
|
||||||
|
|
||||||
minDamage *= percentMinDamage;
|
minDamage *= percentMinDamage;
|
||||||
maxDamage *= percentMaxDamage;
|
maxDamage *= percentMaxDamage;
|
||||||
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
//apply item defense bonuses
|
//apply item defense bonuses
|
||||||
|
|
||||||
if (shield != null) {
|
if (shield != null) {
|
||||||
def += shield.getBonus(ModType.DR, SourceType.None);
|
def += shield.getBonus(ModType.DR, EffectSourceType.None);
|
||||||
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
//apply item defense bonuses
|
//apply item defense bonuses
|
||||||
|
|
||||||
if (armor != null) {
|
if (armor != null) {
|
||||||
def += armor.getBonus(ModType.DR, SourceType.None);
|
def += armor.getBonus(ModType.DR, EffectSourceType.None);
|
||||||
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
||||||
|
|||||||
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
|
|||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.client.msg.PetMsg;
|
import engine.net.client.msg.PetMsg;
|
||||||
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
|||||||
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
|
||||||
|
|
||||||
if (this.bonuses != null)
|
if (this.bonuses != null)
|
||||||
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
|
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ package engine.objects;
|
|||||||
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.ByteBufferWriter;
|
import engine.net.ByteBufferWriter;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
|
|||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
if (bonus == null)
|
if (bonus == null)
|
||||||
return atr;
|
return atr;
|
||||||
atr += bonus.getFloat(ModType.OCV, SourceType.None);
|
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
|
||||||
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
|
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
|
||||||
atr *= (1 + pos_Bonus);
|
atr *= (1 + pos_Bonus);
|
||||||
//rUNES will already be applied
|
//rUNES will already be applied
|
||||||
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
|
||||||
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
|
||||||
atr *= (1 + neg_Bonus);
|
atr *= (1 + neg_Bonus);
|
||||||
return atr;
|
return atr;
|
||||||
}
|
}
|
||||||
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float bonus = 0f;
|
float bonus = 0f;
|
||||||
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
|
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
|
||||||
if (pc.getBonuses() != null) {
|
if (pc.getBonuses() != null) {
|
||||||
//Get bonuses from runes
|
//Get bonuses from runes
|
||||||
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
|
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
|
||||||
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
|
|||||||
statMod = 600f;
|
statMod = 600f;
|
||||||
}
|
}
|
||||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||||
|
|
||||||
//Get any rune, effect and item bonus
|
//Get any rune, effect and item bonus
|
||||||
|
|
||||||
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
|
|||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
float bonus = 0f;
|
float bonus = 0f;
|
||||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
|
||||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||||
//Get bonuses from runes
|
//Get bonuses from runes
|
||||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||||
|
|||||||
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
|
|||||||
this.bonuses.clear();
|
this.bonuses.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getBonus(ModType modType, SourceType sourceType) {
|
public float getBonus(ModType modType, EffectSourceType sourceType) {
|
||||||
|
|
||||||
int amount = 0;
|
int amount = 0;
|
||||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||||
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
|
|||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getBonusPercent(ModType modType, SourceType sourceType) {
|
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
|
||||||
|
|
||||||
int amount = 0;
|
int amount = 0;
|
||||||
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
|
||||||
|
|||||||
+18
-18
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
// TODO modify for equipment
|
// TODO modify for equipment
|
||||||
if (this.bonuses != null) {
|
if (this.bonuses != null) {
|
||||||
// modify for effects
|
// modify for effects
|
||||||
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
|
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
|
||||||
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
|
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
|
||||||
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
|
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
|
||||||
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
|
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
|
||||||
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
|
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
|
||||||
|
|
||||||
// apply dex penalty for armor
|
// apply dex penalty for armor
|
||||||
// modify percent amounts. DO THIS LAST!
|
// modify percent amounts. DO THIS LAST!
|
||||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set current stats
|
// Set current stats
|
||||||
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
float bonus = 1;
|
float bonus = 1;
|
||||||
if (this.bonuses != null)
|
if (this.bonuses != null)
|
||||||
// get rune and effect bonuses
|
// get rune and effect bonuses
|
||||||
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
|
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
|
||||||
|
|
||||||
if (this.isPlayerGuard())
|
if (this.isPlayerGuard())
|
||||||
switch (this.mobBase.getLoadID()) {
|
switch (this.mobBase.getLoadID()) {
|
||||||
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
if (!this.isMoving())
|
if (!this.isMoving())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||||
//Target is stunned or rooted. Don't move
|
//Target is stunned or rooted. Don't move
|
||||||
|
|
||||||
this.stopMovement(this.getMovementLoc());
|
this.stopMovement(this.getMovementLoc());
|
||||||
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
// Apply any bonuses from runes and effects
|
// Apply any bonuses from runes and effects
|
||||||
|
|
||||||
if (this.bonuses != null) {
|
if (this.bonuses != null) {
|
||||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||||
|
|
||||||
//apply effects percent modifiers. DO THIS LAST!
|
//apply effects percent modifiers. DO THIS LAST!
|
||||||
|
|
||||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set max health, mana and stamina
|
// Set max health, mana and stamina
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
|
|||||||
import engine.gameManager.ConfigManager;
|
import engine.gameManager.ConfigManager;
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.powers.DamageShield;
|
import engine.powers.DamageShield;
|
||||||
import engine.powers.EffectsBase;
|
import engine.powers.EffectsBase;
|
||||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||||
@@ -30,9 +30,9 @@ public class PlayerBonuses {
|
|||||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
|
||||||
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
|
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
|
||||||
|
|
||||||
//If active == 0 then all gets come from the A list and all puts go to the B list
|
//If active == 0 then all gets come from the A list and all puts go to the B list
|
||||||
@@ -229,7 +229,7 @@ public class PlayerBonuses {
|
|||||||
|
|
||||||
//Update seeInvis if needed
|
//Update seeInvis if needed
|
||||||
|
|
||||||
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
|
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||||
if (pc.getSeeInvis() < seeInvis)
|
if (pc.getSeeInvis() < seeInvis)
|
||||||
pc.setSeeInvis((short) seeInvis);
|
pc.setSeeInvis((short) seeInvis);
|
||||||
|
|
||||||
@@ -254,7 +254,7 @@ public class PlayerBonuses {
|
|||||||
this.bonusStrings.remove(mod);
|
this.bonusStrings.remove(mod);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setList(ModType mod, HashSet<SourceType> val) {
|
public void setList(ModType mod, HashSet<EffectSourceType> val) {
|
||||||
if (!val.equals(null))
|
if (!val.equals(null))
|
||||||
this.bonusLists.put(mod, val);
|
this.bonusLists.put(mod, val);
|
||||||
else
|
else
|
||||||
@@ -281,7 +281,7 @@ public class PlayerBonuses {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean getBool(ModType modType, SourceType sourceType) {
|
public boolean getBool(ModType modType, EffectSourceType sourceType) {
|
||||||
|
|
||||||
if (this.bonusBools.containsKey(modType) == false)
|
if (this.bonusBools.containsKey(modType) == false)
|
||||||
return false;
|
return false;
|
||||||
@@ -293,7 +293,7 @@ public class PlayerBonuses {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getSkillBonus(SourceType sourceType) {
|
public float getSkillBonus(EffectSourceType sourceType) {
|
||||||
|
|
||||||
if (this.skillBonuses.containsKey(sourceType) == false)
|
if (this.skillBonuses.containsKey(sourceType) == false)
|
||||||
return 0;
|
return 0;
|
||||||
@@ -301,7 +301,7 @@ public class PlayerBonuses {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public float getFloat(ModType modType, SourceType sourceType) {
|
public float getFloat(ModType modType, EffectSourceType sourceType) {
|
||||||
float amount = 0;
|
float amount = 0;
|
||||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||||
if (mod.getPercentMod() != 0)
|
if (mod.getPercentMod() != 0)
|
||||||
@@ -317,7 +317,7 @@ public class PlayerBonuses {
|
|||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
|
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
|
||||||
float amount = 0;
|
float amount = 0;
|
||||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||||
|
|
||||||
@@ -340,7 +340,7 @@ public class PlayerBonuses {
|
|||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
|
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
|
||||||
float amount = 0;
|
float amount = 0;
|
||||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||||
|
|
||||||
@@ -365,7 +365,7 @@ public class PlayerBonuses {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
|
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
|
||||||
float amount = 0;
|
float amount = 0;
|
||||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||||
|
|
||||||
@@ -382,7 +382,7 @@ public class PlayerBonuses {
|
|||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
|
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
|
||||||
float amount = 0;
|
float amount = 0;
|
||||||
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
|
||||||
|
|
||||||
@@ -404,7 +404,7 @@ public class PlayerBonuses {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public HashSet<SourceType> getList(ModType modType) {
|
public HashSet<EffectSourceType> getList(ModType modType) {
|
||||||
if (this.bonusLists.containsKey(modType))
|
if (this.bonusLists.containsKey(modType))
|
||||||
return this.bonusLists.get(modType);
|
return this.bonusLists.get(modType);
|
||||||
else
|
else
|
||||||
@@ -442,7 +442,7 @@ public class PlayerBonuses {
|
|||||||
|
|
||||||
|
|
||||||
for (ModType modType : this.bonusBools.keySet()) {
|
for (ModType modType : this.bonusBools.keySet()) {
|
||||||
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
|
||||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -452,19 +452,19 @@ public class PlayerBonuses {
|
|||||||
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
|
||||||
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
|
||||||
else
|
else
|
||||||
for (SourceType sourceType : SourceType.values()) {
|
for (EffectSourceType sourceType : EffectSourceType.values()) {
|
||||||
float amount = this.getFloat(modType, sourceType);
|
float amount = this.getFloat(modType, sourceType);
|
||||||
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
|
||||||
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
|
||||||
|
|
||||||
if (amount != 0)
|
if (amount != 0)
|
||||||
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
|
||||||
|
|
||||||
if (percentAmount != 0)
|
if (percentAmount != 0)
|
||||||
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
|
||||||
|
|
||||||
if (percentAmountNegative != 0)
|
if (percentAmountNegative != 0)
|
||||||
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -472,11 +472,11 @@ public class PlayerBonuses {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void setBool(ModType modType, SourceType sourceType, boolean val) {
|
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
|
||||||
if (val == true) {
|
if (val == true) {
|
||||||
|
|
||||||
if (this.bonusBools.get(modType) == null) {
|
if (this.bonusBools.get(modType) == null) {
|
||||||
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
|
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
|
||||||
this.bonusBools.put(modType, sourceMap);
|
this.bonusBools.put(modType, sourceMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
|
|
||||||
if (this.bonuses != null)
|
if (this.bonuses != null)
|
||||||
// get rune and effect bonuses
|
// get rune and effect bonuses
|
||||||
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
|
||||||
|
|
||||||
// TODO get equip bonus
|
// TODO get equip bonus
|
||||||
this.update();
|
this.update();
|
||||||
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
//calculateModifiedStats();
|
//calculateModifiedStats();
|
||||||
//update hide and seeInvis levels
|
//update hide and seeInvis levels
|
||||||
if (this.bonuses != null) {
|
if (this.bonuses != null) {
|
||||||
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
|
||||||
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
|
||||||
} else {
|
} else {
|
||||||
this.hidden = (byte) 0;
|
this.hidden = (byte) 0;
|
||||||
this.seeInvis = (byte) 0;
|
this.seeInvis = (byte) 0;
|
||||||
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
// TODO modify for equipment
|
// TODO modify for equipment
|
||||||
if (this.bonuses != null) {
|
if (this.bonuses != null) {
|
||||||
// modify for effects
|
// modify for effects
|
||||||
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
|
||||||
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
|
||||||
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
|
||||||
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
|
||||||
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
|
||||||
|
|
||||||
// apply dex penalty for armor
|
// apply dex penalty for armor
|
||||||
dexVal *= this.dexPenalty;
|
dexVal *= this.dexPenalty;
|
||||||
|
|
||||||
// modify percent amounts. DO THIS LAST!
|
// modify percent amounts. DO THIS LAST!
|
||||||
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
|
||||||
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
|
||||||
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
|
||||||
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
|
||||||
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
|
||||||
|
|
||||||
} else
|
} else
|
||||||
// apply dex penalty for armor
|
// apply dex penalty for armor
|
||||||
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
wbOff = off.template;
|
wbOff = off.template;
|
||||||
|
|
||||||
//set block if block found
|
//set block if block found
|
||||||
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
|
||||||
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
||||||
if (off != null && off.template != null && ItemManager.isShield(off))
|
if (off != null && off.template != null && ItemManager.isShield(off))
|
||||||
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
|
||||||
|
|
||||||
//set dodge if rogue
|
//set dodge if rogue
|
||||||
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
||||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
|
||||||
else
|
else
|
||||||
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
|
||||||
|
|
||||||
//set parry if fighter or thief and no invalid weapon found
|
//set parry if fighter or thief and no invalid weapon found
|
||||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
|
||||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||||
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||||
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
|
|
||||||
|
|
||||||
//apply effects
|
//apply effects
|
||||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
|
||||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
|
||||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
|
||||||
|
|
||||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
|
||||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
|
||||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
ModType modType = ModType.GetModType(type);
|
ModType modType = ModType.GetModType(type);
|
||||||
|
|
||||||
// must be allowed to use this passive
|
// must be allowed to use this passive
|
||||||
if (!this.bonuses.getBool(modType, SourceType.None))
|
if (!this.bonuses.getBool(modType, EffectSourceType.None))
|
||||||
return 0f;
|
return 0f;
|
||||||
|
|
||||||
// must not be stunned
|
// must not be stunned
|
||||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
|
||||||
return 0f;
|
return 0f;
|
||||||
|
|
||||||
// Get base skill amount
|
// Get base skill amount
|
||||||
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
amount = sk.getModifiedAmount();
|
amount = sk.getModifiedAmount();
|
||||||
|
|
||||||
// Add bonuses
|
// Add bonuses
|
||||||
amount += this.bonuses.getFloat(modType, SourceType.None);
|
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
|
||||||
|
|
||||||
// Add item bonuses and return
|
// Add item bonuses and return
|
||||||
if (type.equals(ModType.Dodge) && !fromCombat)
|
if (type.equals(ModType.Dodge) && !fromCombat)
|
||||||
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
|
|
||||||
Vector3fImmutable newLoc = this.getMovementLoc();
|
Vector3fImmutable newLoc = this.getMovementLoc();
|
||||||
|
|
||||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
|
||||||
//Target is stunned or rooted. Don't move
|
//Target is stunned or rooted. Don't move
|
||||||
this.stopMovement(newLoc);
|
this.stopMovement(newLoc);
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ package engine.objects;
|
|||||||
import engine.gameManager.ChatManager;
|
import engine.gameManager.ChatManager;
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -105,7 +105,7 @@ public class Resists {
|
|||||||
PlayerBonuses bonus = target.getBonuses();
|
PlayerBonuses bonus = target.getBonuses();
|
||||||
|
|
||||||
//see if there is a fortitude
|
//see if there is a fortitude
|
||||||
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
|
||||||
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
|
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
|
||||||
return damage;
|
return damage;
|
||||||
|
|
||||||
@@ -117,7 +117,7 @@ public class Resists {
|
|||||||
|
|
||||||
//let's see if valid damagetype to apply it
|
//let's see if valid damagetype to apply it
|
||||||
boolean exclusive;
|
boolean exclusive;
|
||||||
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
||||||
if (forts == null) {
|
if (forts == null) {
|
||||||
exclusive = true;
|
exclusive = true;
|
||||||
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
||||||
@@ -126,15 +126,15 @@ public class Resists {
|
|||||||
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
||||||
return damage;
|
return damage;
|
||||||
|
|
||||||
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
|
||||||
//Adjust damage down and return new amount
|
//Adjust damage down and return new amount
|
||||||
float aadc = 1 + adjustedDamage;
|
float aadc = 1 + adjustedDamage;
|
||||||
return capFire * aadc;
|
return capFire * aadc;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Test if Damagetype is valid for foritude
|
//Test if Damagetype is valid for foritude
|
||||||
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
|
||||||
for (SourceType fort : forts) {
|
for (EffectSourceType fort : forts) {
|
||||||
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
|
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
|
||||||
|
|
||||||
if (dt.equals(mbEnums.DamageType.NONE))
|
if (dt.equals(mbEnums.DamageType.NONE))
|
||||||
@@ -327,7 +327,7 @@ public class Resists {
|
|||||||
damage = handleFortitude(target, type, damage);
|
damage = handleFortitude(target, type, damage);
|
||||||
|
|
||||||
//calculate armor piercing
|
//calculate armor piercing
|
||||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
|
||||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||||
|
|
||||||
//check to see if any damage absorbers should cancel
|
//check to see if any damage absorbers should cancel
|
||||||
@@ -346,41 +346,41 @@ public class Resists {
|
|||||||
|
|
||||||
if (rb != null) {
|
if (rb != null) {
|
||||||
// Handle immunities
|
// Handle immunities
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
|
||||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
|
||||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
|
||||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
|
||||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
|
||||||
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
|
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
|
||||||
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
|
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
|
||||||
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
|
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
|
||||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
|
||||||
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
|
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
|
||||||
|
|
||||||
// Handle resists
|
// Handle resists
|
||||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
|
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
|
||||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
|
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
|
||||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
|
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
|
||||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
|
||||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
|
||||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
|
||||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
|
||||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
|
||||||
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
|
||||||
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
|
||||||
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
|
||||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
|
||||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
package engine.objects;
|
package engine.objects;
|
||||||
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.mbEnums.SourceType;
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
|
|
||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
|
|||||||
private final short conMod;
|
private final short conMod;
|
||||||
private final short intMod;
|
private final short intMod;
|
||||||
private final short spiMod;
|
private final short spiMod;
|
||||||
public SourceType sourceType;
|
public EffectSourceType sourceType;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* No Table ID Constructor
|
* No Table ID Constructor
|
||||||
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
|
|||||||
super();
|
super();
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.nameNoSpace = name.replace(" ", "");
|
this.nameNoSpace = name.replace(" ", "");
|
||||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
|
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
|
||||||
this.description = description;
|
this.description = description;
|
||||||
this.token = token;
|
this.token = token;
|
||||||
this.strMod = strMod;
|
this.strMod = strMod;
|
||||||
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
|
|||||||
this.name = rs.getString("name");
|
this.name = rs.getString("name");
|
||||||
this.nameNoSpace = name.replace(" ", "");
|
this.nameNoSpace = name.replace(" ", "");
|
||||||
this.description = rs.getString("description");
|
this.description = rs.getString("description");
|
||||||
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
|
||||||
this.token = rs.getInt("token");
|
this.token = rs.getInt("token");
|
||||||
this.strMod = rs.getShort("strMod");
|
this.strMod = rs.getShort("strMod");
|
||||||
this.dexMod = rs.getShort("dexMod");
|
this.dexMod = rs.getShort("dexMod");
|
||||||
|
|||||||
@@ -12,10 +12,13 @@ package engine.powers;
|
|||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.mbEnums.StackType;
|
import engine.mbEnums.StackType;
|
||||||
import engine.objects.*;
|
import engine.objects.AbstractCharacter;
|
||||||
|
import engine.objects.AbstractWorldObject;
|
||||||
|
import engine.objects.PlayerBonuses;
|
||||||
|
import engine.objects.Runegate;
|
||||||
import engine.powers.poweractions.AbstractPowerAction;
|
import engine.powers.poweractions.AbstractPowerAction;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -249,10 +252,10 @@ public class ActionsBase {
|
|||||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||||
|
|
||||||
if(vampDrain)
|
if(vampDrain)
|
||||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
|
||||||
|
|
||||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
|
||||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,8 +10,8 @@
|
|||||||
package engine.powers.effectmodifiers;
|
package engine.powers.effectmodifiers;
|
||||||
|
|
||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
import engine.objects.AbstractWorldObject;
|
import engine.objects.AbstractWorldObject;
|
||||||
import engine.objects.Building;
|
import engine.objects.Building;
|
||||||
@@ -25,7 +25,7 @@ import java.sql.SQLException;
|
|||||||
public abstract class AbstractEffectModifier {
|
public abstract class AbstractEffectModifier {
|
||||||
|
|
||||||
public float minMod;
|
public float minMod;
|
||||||
public SourceType sourceType;
|
public EffectSourceType sourceType;
|
||||||
public ModType modType;
|
public ModType modType;
|
||||||
protected EffectsBase parent;
|
protected EffectsBase parent;
|
||||||
protected int UUID;
|
protected int UUID;
|
||||||
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
|
|||||||
this.effectType = rs.getString("modType");
|
this.effectType = rs.getString("modType");
|
||||||
this.modType = ModType.GetModType(this.effectType);
|
this.modType = ModType.GetModType(this.effectType);
|
||||||
this.type = rs.getString("type").replace("\"", "");
|
this.type = rs.getString("type").replace("\"", "");
|
||||||
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
|
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
|
||||||
this.minMod = rs.getFloat("minMod");
|
this.minMod = rs.getFloat("minMod");
|
||||||
this.maxMod = rs.getFloat("maxMod");
|
this.maxMod = rs.getFloat("maxMod");
|
||||||
this.percentMod = rs.getFloat("percentMod");
|
this.percentMod = rs.getFloat("percentMod");
|
||||||
|
|||||||
@@ -10,8 +10,8 @@
|
|||||||
package engine.powers.effectmodifiers;
|
package engine.powers.effectmodifiers;
|
||||||
|
|
||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
|
|
||||||
import java.sql.ResultSet;
|
import java.sql.ResultSet;
|
||||||
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
|
|||||||
@Override
|
@Override
|
||||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
|
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -10,8 +10,8 @@
|
|||||||
package engine.powers.effectmodifiers;
|
package engine.powers.effectmodifiers;
|
||||||
|
|
||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
|
|||||||
@Override
|
@Override
|
||||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
SourceType sourceType = SourceType.valueOf(this.type);
|
SourceType sourceType = EffectSourceType.valueOf(this.type);
|
||||||
|
|
||||||
if (sourceType == null) {
|
if (sourceType == null) {
|
||||||
Logger.error("Bad Source Type for " + this.type);
|
Logger.error("Bad Source Type for " + this.type);
|
||||||
|
|||||||
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
|
|||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
import engine.jobs.DamageOverTimeJob;
|
import engine.jobs.DamageOverTimeJob;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.AbstractNetMsg;
|
import engine.net.AbstractNetMsg;
|
||||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||||
import engine.net.client.msg.ModifyHealthMsg;
|
import engine.net.client.msg.ModifyHealthMsg;
|
||||||
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
|||||||
|
|
||||||
// Apply any power effect modifiers (such as stances)
|
// Apply any power effect modifiers (such as stances)
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||||
}
|
}
|
||||||
if (modAmount == 0f)
|
if (modAmount == 0f)
|
||||||
return;
|
return;
|
||||||
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
|||||||
}*/
|
}*/
|
||||||
|
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||||
mhm.setUnknown03(5); //set target is immune
|
mhm.setUnknown03(5); //set target is immune
|
||||||
DispatchManager.sendToAllInRange(ac, mhm);
|
DispatchManager.sendToAllInRange(ac, mhm);
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
|||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
import engine.jobs.DamageOverTimeJob;
|
import engine.jobs.DamageOverTimeJob;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.client.msg.ModifyHealthMsg;
|
import engine.net.client.msg.ModifyHealthMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
|||||||
|
|
||||||
// Apply any power effect modifiers (such as stances)
|
// Apply any power effect modifiers (such as stances)
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||||
}
|
}
|
||||||
if (modAmount == 0f)
|
if (modAmount == 0f)
|
||||||
return;
|
return;
|
||||||
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||||
mhm.setUnknown03(5); //set target is immune
|
mhm.setUnknown03(5); //set target is immune
|
||||||
DispatchManager.sendToAllInRange(ac, mhm);
|
DispatchManager.sendToAllInRange(ac, mhm);
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
|
|||||||
import engine.jobs.AbstractEffectJob;
|
import engine.jobs.AbstractEffectJob;
|
||||||
import engine.jobs.DamageOverTimeJob;
|
import engine.jobs.DamageOverTimeJob;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.client.msg.ModifyHealthMsg;
|
import engine.net.client.msg.ModifyHealthMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
|||||||
|
|
||||||
// Apply any power effect modifiers (such as stances)
|
// Apply any power effect modifiers (such as stances)
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
|
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
|
||||||
}
|
}
|
||||||
if (modAmount == 0f)
|
if (modAmount == 0f)
|
||||||
return;
|
return;
|
||||||
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
PlayerBonuses bonus = ac.getBonuses();
|
PlayerBonuses bonus = ac.getBonuses();
|
||||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
|
||||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||||
mhm.setUnknown03(5); //set target is immune
|
mhm.setUnknown03(5); //set target is immune
|
||||||
DispatchManager.sendToAllInRange(ac, mhm);
|
DispatchManager.sendToAllInRange(ac, mhm);
|
||||||
|
|||||||
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
|
|||||||
import engine.jobs.DeferredPowerJob;
|
import engine.jobs.DeferredPowerJob;
|
||||||
import engine.jobs.FinishEffectTimeJob;
|
import engine.jobs.FinishEffectTimeJob;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.GameObjectType;
|
import engine.mbEnums.GameObjectType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
|
|||||||
if (bonuses == null)
|
if (bonuses == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
|
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
|
||||||
|
|
||||||
if (noSilence)
|
if (noSilence)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
|
|||||||
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
|
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
|
||||||
super(rs);
|
super(rs);
|
||||||
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
|
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
|
||||||
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
|
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
|
||||||
int flags = rs.getInt("flags");
|
int flags = rs.getInt("flags");
|
||||||
this.removeAll = ((flags & 2) != 0) ? true : false;
|
this.removeAll = ((flags & 2) != 0) ? true : false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
|
|||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
import engine.powers.PowersBase;
|
import engine.powers.PowersBase;
|
||||||
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
|
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
City city = ZoneManager.getCityAtLocation(targetLoc);
|
City city = ZoneManager.getCityAtLocation(targetLoc);
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
|
|||||||
import engine.gameManager.DispatchManager;
|
import engine.gameManager.DispatchManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mbEnums;
|
import engine.mbEnums;
|
||||||
|
import engine.mbEnums.EffectSourceType;
|
||||||
import engine.mbEnums.ModType;
|
import engine.mbEnums.ModType;
|
||||||
import engine.mbEnums.SourceType;
|
|
||||||
import engine.net.AbstractNetMsg;
|
import engine.net.AbstractNetMsg;
|
||||||
import engine.net.client.msg.ModifyHealthKillMsg;
|
import engine.net.client.msg.ModifyHealthKillMsg;
|
||||||
import engine.net.client.msg.ModifyHealthMsg;
|
import engine.net.client.msg.ModifyHealthMsg;
|
||||||
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
|||||||
// Apply any power effect modifiers (such as stances)
|
// Apply any power effect modifiers (such as stances)
|
||||||
PlayerBonuses bonus = source.getBonuses();
|
PlayerBonuses bonus = source.getBonuses();
|
||||||
if (bonus != null)
|
if (bonus != null)
|
||||||
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
|
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
|
||||||
|
|
||||||
//get amount to transfer
|
//get amount to transfer
|
||||||
fromAmount = damage;
|
fromAmount = damage;
|
||||||
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
|||||||
AbstractNetMsg mhmFrom = null;
|
AbstractNetMsg mhmFrom = null;
|
||||||
|
|
||||||
//stop if target is immune to drains
|
//stop if target is immune to drains
|
||||||
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
|
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
|
||||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||||
mhm.setUnknown03(5); //set target is immune
|
mhm.setUnknown03(5); //set target is immune
|
||||||
DispatchManager.sendToAllInRange(from, mhm);
|
DispatchManager.sendToAllInRange(from, mhm);
|
||||||
|
|||||||
Reference in New Issue
Block a user