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@ -85,8 +85,7 @@ public class NPC extends AbstractCharacter {
@@ -85,8 +85,7 @@ public class NPC extends AbstractCharacter {
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private int parentZoneID; |
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public ArrayList<ProducedItem> forgedItems = new ArrayList<>(); |
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private int buildingLevel; |
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private int buildingFloor; |
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public HashMap<Integer, MobEquipment> equip = null; |
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private String nameOverride = ""; |
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private int equipmentSetID = 0; |
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@ -262,9 +261,6 @@ public class NPC extends AbstractCharacter {
@@ -262,9 +261,6 @@ public class NPC extends AbstractCharacter {
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if (this.upgradeDateTime != null) |
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submitUpgradeJob(); |
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this.buildingFloor = (rs.getInt("npc_buildingFloor")); |
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this.buildingLevel = (rs.getInt("npc_buildingLevel")); |
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if (this.contract != null) |
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this.nameOverride = rs.getString("npc_name") + " the " + this.getContract().getName(); |
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else |
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@ -388,14 +384,6 @@ public class NPC extends AbstractCharacter {
@@ -388,14 +384,6 @@ public class NPC extends AbstractCharacter {
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// Configure region and floor/level for this NPC
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); |
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if (this.region != null) { |
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this.buildingFloor = region.getRoom(); |
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this.buildingLevel = region.getLevel(); |
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} else { |
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this.buildingFloor = -1; |
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this.buildingLevel = -1; |
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} |
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} |
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if (this.mobBase != null) { |
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@ -1456,14 +1444,6 @@ public class NPC extends AbstractCharacter {
@@ -1456,14 +1444,6 @@ public class NPC extends AbstractCharacter {
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return true; |
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} |
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public int getBuildingLevel() { |
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return buildingLevel; |
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} |
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public int getBuildingFloor() { |
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return buildingFloor; |
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} |
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public HashMap<Integer, MobEquipment> getEquip() { |
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return equip; |
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} |
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