forked from MagicBane/Server
Class cleanup
This commit is contained in:
@@ -9,7 +9,10 @@
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package engine.objects;
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import engine.gameManager.*;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ItemManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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@@ -152,9 +155,7 @@ public class CharacterItemManager {
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i.junk();
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break;
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}
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}
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this.goldVault = this.account.vaultGold;
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//check all gold is created
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@@ -305,11 +306,9 @@ public class CharacterItemManager {
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ErrorPopupMsg.sendErrorPopup((PlayerCharacter) this.absCharacter, 203);
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return false;
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}
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}
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break;
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}
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return true;
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}
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@@ -370,44 +369,6 @@ public class CharacterItemManager {
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return success;
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}
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public synchronized boolean tradeRequest(TradeRequestMsg msg) {
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PlayerCharacter source = (PlayerCharacter) this.getOwner();
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PlayerCharacter target = PlayerCharacter.getFromCache(msg.getPlayerID());
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Dispatch dispatch;
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if (!canTrade(source, target)) {
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ChatManager.chatSystemError(source, "Can't currently trade with target player");
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return false;
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}
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// TODO uncomment this block after we determine when we
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// setBankOpen(false) and setVaultOpen(false)
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CharacterItemManager cim1 = source.charItemManager;
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CharacterItemManager cim2 = target.charItemManager;
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if (cim1 == null)
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return false;
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if (cim2 == null)
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return false;
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dispatch = Dispatch.borrow(target, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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return true;
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}
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public synchronized boolean invalidTradeRequest(InvalidTradeRequestMsg msg) {
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PlayerCharacter requester = PlayerCharacter.getFromCache(msg.getRequesterID());
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Dispatch dispatch;
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dispatch = Dispatch.borrow(requester, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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return true;
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}
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public static synchronized boolean canTrade(PlayerCharacter playerA, PlayerCharacter playerB) {
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if (playerA == null || playerB == null)
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@@ -449,6 +410,7 @@ public class CharacterItemManager {
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if (this.getTradingWith().getPlayerCharacter() == null)
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return false;
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CharacterItemManager man2 = this.getTradingWith().getPlayerCharacter().charItemManager;
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Dispatch dispatch;
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@@ -469,11 +431,10 @@ public class CharacterItemManager {
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}
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public synchronized boolean closeTradeWindow(CloseTradeWindowMsg msg, boolean sourceTrade) {
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Dispatch dispatch;
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PlayerCharacter source = (PlayerCharacter) this.getOwner();
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if (source == null)
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return false;
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@@ -501,11 +462,8 @@ public class CharacterItemManager {
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}
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sourceItemMan.endTrade();
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cc2.getPlayerCharacter().charItemManager.closeTradeWindow(msg, false);
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return true;
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}
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@@ -697,17 +655,19 @@ public class CharacterItemManager {
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// add to Bank
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this.bank.add(i);
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i.addToCache();
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calculateWeights();
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return true;
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}
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public synchronized boolean moveGoldToBank(Item from, int amt) {
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if (from == null)
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return false;
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if (from.getNumOfItems() - amt < 0)
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return false;
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if (this.goldBank.getNumOfItems() + amt > MBServerStatics.BANK_GOLD_LIMIT) {
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if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
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@@ -719,26 +679,33 @@ public class CharacterItemManager {
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if (!DbManager.ItemQueries.MOVE_GOLD(from, this.getGoldBank(), amt))
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return false;
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from.setNumOfItems(from.getNumOfItems() - amt);
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this.goldBank.setNumOfItems(this.goldBank.getNumOfItems() + amt);
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return true;
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}
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public synchronized boolean moveGoldToVault(Item from, int amt) {
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if (from == null)
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return false;
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if (from.getNumOfItems() - amt < 0)
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return false;
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if (!DbManager.ItemQueries.MOVE_GOLD(from, this.account.vaultGold, amt))
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return false;
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from.setNumOfItems(from.getNumOfItems() - amt);
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this.account.vaultGold.setNumOfItems(this.goldVault.getNumOfItems() + amt);
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return true;
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}
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public synchronized boolean moveGoldToInventory(Item from, int amt) {
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if (from == null)
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return false;
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if (from.getNumOfItems() - amt < 0 || amt < 1)
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return false;
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@@ -841,7 +808,6 @@ public class CharacterItemManager {
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// add to Vault
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i.addToCache();
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calculateWeights();
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return true;
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@@ -893,20 +859,12 @@ public class CharacterItemManager {
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this.inventory.add(i);
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
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if (i.template != null)
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this.inventoryWeight += i.template.item_wt;
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return true;
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}
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//called for adding gold of a specified amount
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public synchronized boolean addItemToInventory(Item i, int amount) {
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if (i.template.item_type.equals(ItemType.GOLD))
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return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount);
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return false;
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}
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public boolean equipItem(Item i, mbEnums.EquipSlotType slot) {
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synchronized (this) {
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@@ -955,6 +913,7 @@ public class CharacterItemManager {
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}
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//Apply Bonuses and update player
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if (this.absCharacter != null) {
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this.absCharacter.applyBonuses();
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if (this.absCharacter.getObjectType().equals(GameObjectType.PlayerCharacter))
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@@ -971,7 +930,6 @@ public class CharacterItemManager {
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if (cost <= 0 || (gold.getNumOfItems() - cost) < 0)
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return false;
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if (this.getOwner() != null && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (this.goldTradingAmount > 0) {
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ErrorPopupMsg.sendErrorPopup((PlayerCharacter) this.getOwner(), 195);
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@@ -982,25 +940,20 @@ public class CharacterItemManager {
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// Create gold from screatch instead of building strongbox
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// if the NPC is not slotted.
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if (vendorBuilding == null) {
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if (vendorBuilding == null)
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return this.modifyInventoryGold(-cost);
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}
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if (vendorBuilding.getStrongboxValue() + cost > vendorBuilding.getMaxGold()) {
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if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
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if (pc.getClientConnection() != null)
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ErrorPopupMsg.sendErrorPopup(pc, 206);
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}
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return false;
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}
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// Update strongbox and inventory gold
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if (!this.modifyInventoryGold(-cost))
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return false;
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@@ -1026,7 +979,7 @@ public class CharacterItemManager {
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//Used for selling items to NPC
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public synchronized boolean sellToNPC(Building building, int cost, Item item) {
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// Create gold from screatch instead of building strongbox
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// Create gold from scratch instead of building strongbox
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// if the NPC is not slotted.
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if (this.getGoldInventory().getNumOfItems() + cost < 0)
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@@ -1063,11 +1016,6 @@ public class CharacterItemManager {
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return this.modifyInventoryGold(cost);
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}
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/**
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* This sells an item to an npc
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*
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* @return True on success
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*/
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public synchronized boolean sellToNPC(Item itemToSell, NPC npc) {
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CharacterItemManager itemMan;
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@@ -1127,12 +1075,6 @@ public class CharacterItemManager {
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return true;
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}
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/**
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* This buys an item from an npc
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* Handles transfer of item.
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*
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* @return True on success
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*/
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public synchronized boolean buyFromNPC(Item purchasedItem, NPC npc) {
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CharacterItemManager itemMan;
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@@ -1162,45 +1104,27 @@ public class CharacterItemManager {
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// attempt to transfer item in db
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if (purchasedItem.getObjectType() == GameObjectType.MobLoot) {
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if (!purchasedItem.moveItemToInventory((PlayerCharacter) this.absCharacter))
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return false;
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Item newItem = ((MobLoot) purchasedItem).promoteToItem((PlayerCharacter) this.absCharacter);
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if (newItem == null)
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return false;
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// Reset value
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if (!itemMan.removeItemFromInventory(purchasedItem))
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return false;
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purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
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if (!addItemToInventory(newItem))
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return false;
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//Item was created and still a mobloot item, remove from npc production list in db.
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// db transfer successfully, remove from this character
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// skip this check if this is a mobLoot item (which is not in any inventory)
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if (!itemMan.removeItemFromInventory(purchasedItem))
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return false;
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DbManager.NPCQueries.REMOVE_FROM_PRODUCTION_LIST(purchasedItem.getObjectUUID(), npc.getObjectUUID());
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} else {
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if (!purchasedItem.moveItemToInventory((PlayerCharacter) this.absCharacter))
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return false;
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// Reset value
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purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
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// db transfer successfully, remove from this character
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// skip this check if this is a mobLoot item (which is not in any inventory)
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if (!itemMan.removeItemFromInventory(purchasedItem))
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return false;
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// add item to looter.
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if (!addItemToInventory(purchasedItem))
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return false;
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}
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// add item to looter.
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if (!addItemToInventory(purchasedItem))
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return false;
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}
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}
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// calculate new weights
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calculateInventoryWeight();
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itemMan.calculateInventoryWeight();
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return true;
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