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					@ -42,6 +42,7 @@ public enum LootManager {
				@@ -42,6 +42,7 @@ public enum LootManager {
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					    public static float HOTZONE_DROP_RATE; | 
				
			
			
		
	
		
			
				
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					    public static float HOTZONE_EXP_RATE; | 
				
			
			
		
	
		
			
				
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					    public static float HOTZONE_GOLD_RATE; | 
				
			
			
		
	
		
			
				
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					    public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>(); | 
				
			
			
		
	
		
			
				
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					    // Bootstrap routine to initialize the Loot Manager
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					@ -73,11 +74,11 @@ public enum LootManager {
				@@ -73,11 +74,11 @@ public enum LootManager {
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					        //iterate the booty sets
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					        if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) | 
				
			
			
		
	
		
			
				
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					            RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true) | 
				
			
			
		
	
		
			
				
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					            RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) | 
				
			
			
		
	
		
			
				
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					            RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true) | 
				
			
			
		
	
		
			
				
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					            RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        //lastly, check mobs inventory for godly or disc runes to send a server announcement
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