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					@ -186,8 +186,15 @@ public enum CombatManager {
				@@ -186,8 +186,15 @@ public enum CombatManager {
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //check if Out of Stamina
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					            if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					                if (attacker.getStamina() < (weapon.template.item_wt / 3f)) { | 
				
			
			
		
	
		
			
				
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					                    //set auto attack job
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					                    setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // take stamina away from attacker
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					            if (weapon != null) { | 
				
			
			
		
	
		
			
				
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					                float stam = weapon.template.item_wt / 3f; | 
				
			
			
		
	
		
			
				
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					                stam = (stam < 1) ? 1 : stam; | 
				
			
			
		
	
	
		
			
				
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					@ -246,19 +253,8 @@ public enum CombatManager {
				@@ -246,19 +253,8 @@ public enum CombatManager {
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					                else | 
				
			
			
		
	
		
			
				
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					                    DispatchMessage.sendToAllInRange(attacker, msg); | 
				
			
			
		
	
		
			
				
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					                //calculate next allowed attack and update the timestamp
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					                attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                //handle auto attack job creation
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					                ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                    AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                    JobContainer job; | 
				
			
			
		
	
		
			
				
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					                    job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                    timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                } else | 
				
			
			
		
	
		
			
				
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					                    Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                //set auto attack job
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					                setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					@ -294,19 +290,8 @@ public enum CombatManager {
				@@ -294,19 +290,8 @@ public enum CombatManager {
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					                    else | 
				
			
			
		
	
		
			
				
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					                        DispatchMessage.sendToAllInRange(attacker, msg); | 
				
			
			
		
	
		
			
				
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					                    //calculate next allowed attack and update the timestamp
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					                    attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                    //handle auto attack job creation
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					                    ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                    if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                        AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                        JobContainer job; | 
				
			
			
		
	
		
			
				
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					                        job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                        timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                    } else | 
				
			
			
		
	
		
			
				
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					                        Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                    //set auto attack job
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					                    setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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					@ -314,19 +299,8 @@ public enum CombatManager {
				@@ -314,19 +299,8 @@ public enum CombatManager {
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					            //calculate the base damage
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					            int damage = ThreadLocalRandom.current().nextInt(min, max + 1); | 
				
			
			
		
	
		
			
				
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					            if (damage == 0) { | 
				
			
			
		
	
		
			
				
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					                //calculate next allowed attack and update the timestamp
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					                attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                //handle auto attack job creation
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					                ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                    AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                    JobContainer job; | 
				
			
			
		
	
		
			
				
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					                    job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                    timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                } else | 
				
			
			
		
	
		
			
				
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					                    Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                //set auto attack job
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					                setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //get the damage type
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					@ -394,19 +368,8 @@ public enum CombatManager {
				@@ -394,19 +368,8 @@ public enum CombatManager {
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					                    //check for damage type immunities
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					                    if (resists.immuneTo(damageType)) { | 
				
			
			
		
	
		
			
				
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					                        //calculate next allowed attack and update the timestamp
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					                        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                        //handle auto attack job creation
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					                        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                        if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                            AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                            JobContainer job; | 
				
			
			
		
	
		
			
				
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					                            job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                            timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                        } else | 
				
			
			
		
	
		
			
				
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					                            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                        //set auto attack job
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					                        setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    //calculate resisted damage including fortitude
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					@ -432,19 +395,8 @@ public enum CombatManager {
				@@ -432,19 +395,8 @@ public enum CombatManager {
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					                DispatchMessage.sendToAllInRange(target, cmm); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //calculate next allowed attack and update the timestamp
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					        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					        //handle auto attack job creation
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					        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					        if (timers != null) { | 
				
			
			
		
	
		
			
				
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					            AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					            JobContainer job; | 
				
			
			
		
	
		
			
				
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					            job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					            timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					        } else | 
				
			
			
		
	
		
			
				
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					            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					        //set auto attack job
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					        setAutoAttackJob(attacker,slot,delay); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					@ -617,4 +569,21 @@ public enum CombatManager {
				@@ -617,4 +569,21 @@ public enum CombatManager {
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					            return 100; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay){ | 
				
			
			
		
	
		
			
				
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					        //calculate next allowed attack and update the timestamp
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					        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					        //handle auto attack job creation
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					        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					        if (timers != null) { | 
				
			
			
		
	
		
			
				
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					            AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					            JobContainer job; | 
				
			
			
		
	
		
			
				
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					            job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					            timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					        } else | 
				
			
			
		
	
		
			
				
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					            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} |