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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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public class HirelingServiceMsg extends ClientNetMsg {
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public int npcID;
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public int buildingID;
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public int messageType;
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public int repairCost;
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public static final int SETREPAIRCOST = 2;
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/**
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* This is the general purpose constructor.
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*
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* @param channel
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*/
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public HirelingServiceMsg(int channel) {
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super(Protocol.HIRELINGSERVICE);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public HirelingServiceMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.HIRELINGSERVICE, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(this.messageType);
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switch (this.messageType){
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case SETREPAIRCOST:
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this.writeSetRepairCost(writer);
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break;
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}
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.messageType = reader.getInt();
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switch (this.messageType){
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case SETREPAIRCOST:
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this.readSetRepairCost(reader);
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break;
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}
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}
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private void readSetRepairCost(ByteBufferReader reader){
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reader.getInt(); //building type;
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this.buildingID = reader.getInt();
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reader.getInt();
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this.npcID = reader.getInt();
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reader.getInt();
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reader.getInt(); //3
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this.repairCost = reader.getInt();
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reader.getInt();
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reader.getInt();
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}
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private void writeSetRepairCost(ByteBufferWriter writer){
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(GameObjectType.NPC.ordinal());
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writer.putInt(this.npcID);
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writer.putInt(0);
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writer.putInt(3);
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writer.putInt(this.repairCost);
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writer.putInt(0);
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writer.putInt(0);
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}
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private void writeTest(ByteBufferWriter writer){
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(GameObjectType.NPC.ordinal());
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writer.putInt(this.npcID);
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writer.putInt(3);
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writer.putInt(1);
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writer.putInt(1);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(GameObjectType.NPC.ordinal());
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writer.putInt(this.npcID);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(3);
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writer.putInt(1);
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writer.putInt(0);
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}
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}
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