forked from MagicBane/Server
hit chance work
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@@ -645,7 +645,7 @@ public enum CombatManager {
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errorTrack = 4;
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//Get hit chance
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int chance = (int)((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f)))) * 100;
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int chance = (int)(((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f))))) * 100;
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errorTrack = 5;
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