mob AI work

This commit is contained in:
2024-05-15 20:05:18 -05:00
parent fa5144c932
commit bde3e54fd4
2 changed files with 6 additions and 5 deletions
+5 -5
View File
@@ -85,7 +85,7 @@ public class MobAI {
break;
}
mob.updateLocation();
//mob.updateLocation();
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
@@ -305,7 +305,7 @@ public class MobAI {
if (minion.getKey().despawned == false) {
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
//minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
@@ -810,7 +810,7 @@ public class MobAI {
if (!MovementUtilities.canMove(mob))
return;
mob.updateLocation();
//mob.updateLocation();
switch (mob.behaviourType) {
@@ -1029,7 +1029,7 @@ public class MobAI {
}
}
mob.updateMovementState();
mob.updateLocation();
//mob.updateLocation();
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage());
}
@@ -1384,7 +1384,7 @@ public class MobAI {
if (minion.getKey().despawned == false) {
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
//minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
@@ -144,6 +144,7 @@ public class MovementUtilities {
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
agent.updateLocation();
//update our walk/run state.
if (isWalking && !agent.isWalk()) {
agent.setWalkMode(true);