forked from MagicBane/Server
movement sync bug squashed
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@@ -994,7 +994,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (this.takeOffTime != 0)
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return super.getLoc();
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return super.getLoc().moveTowards(this.endLoc, this.getSpeed() * ((System.currentTimeMillis() - lastSetLocUpdate) * .001f));
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return super.getLoc().moveTowards(this.endLoc, this.getSpeed() * ((System.currentTimeMillis() - this.lastSetLocUpdate) * .001f));
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}
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