Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
+43 -43
View File
@@ -8,11 +8,11 @@
package engine.gameManager;
import engine.Enum;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.mbEnums;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg;
@@ -46,40 +46,40 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.None))
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
return;
break;
case NPC:
return;
}
Item mainWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.RHELD);
Item offWeapon = attacker.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD);
Item mainWeapon = attacker.charItemManager.getEquipped().get(mbEnums.EquipSlotType.RHELD);
Item offWeapon = attacker.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD);
if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists
processAttack(attacker, target, Enum.EquipSlotType.RHELD);
processAttack(attacker, target, Enum.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, Enum.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, Enum.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) {
//two weapons equipped, swing both hands
processAttack(attacker, target, Enum.EquipSlotType.RHELD);
processAttack(attacker, target, Enum.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) {
//swing left hand only
processAttack(attacker, target, Enum.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon != null && offWeapon == null) {
//swing left hand only
processAttack(attacker, target, Enum.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
}
}
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, Enum.EquipSlotType slot) {
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
// heck if character can even attack yet
@@ -98,12 +98,12 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange = weapon.template.item_weapon_max_range * rangeMod;
}
if (attacker.getObjectType().equals(Enum.GameObjectType.Mob))
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
attackRange = 300;
@@ -133,7 +133,7 @@ public enum CombatManager {
//get the proper stats based on which slot is attacking
if (slot == Enum.EquipSlotType.LHELD) {
if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo;
@@ -156,10 +156,10 @@ public enum CombatManager {
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == Enum.GameObjectType.Building)
if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100;
int passiveAnim = getSwingAnimation(null, null, slot.equals(Enum.EquipSlotType.RHELD));
int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) {
passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true);
}
@@ -167,8 +167,8 @@ public enum CombatManager {
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(attacker, msg);
@@ -177,8 +177,8 @@ public enum CombatManager {
//calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(Enum.GameObjectType.PlayerCharacter, Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(target.getObjectType())) {
Enum.PassiveType passiveType = Enum.PassiveType.None;
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
@@ -192,18 +192,18 @@ public enum CombatManager {
parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance)
passiveType = Enum.PassiveType.Dodge;
passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance)
passiveType = Enum.PassiveType.Block;
passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance)
passiveType = Enum.PassiveType.Parry;
passiveType = mbEnums.PassiveType.Parry;
if (passiveType.equals(Enum.PassiveType.None) == false) {
if (passiveType.equals(mbEnums.PassiveType.None) == false) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(attacker, msg);
@@ -218,15 +218,15 @@ public enum CombatManager {
//get the damage type
Enum.DamageType damageType;
mbEnums.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = Enum.DamageType.CRUSHING;
if (attacker.getObjectType().equals(Enum.GameObjectType.Mob))
damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = Enum.DamageType.SIEGE;
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (Enum.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
//get resists
@@ -298,16 +298,16 @@ public enum CombatManager {
else
((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage);
int attackAnim = getSwingAnimation(null, null, slot.equals(Enum.EquipSlotType.RHELD));
int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) {
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(Enum.EquipSlotType.RHELD));
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD));
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchMessage.sendToAllInRange(target, cmm);
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
@@ -326,11 +326,11 @@ public enum CombatManager {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -368,7 +368,7 @@ public enum CombatManager {
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
public static void toggleSit(boolean toggle, ClientConnection origin) {
@@ -381,7 +381,7 @@ public enum CombatManager {
playerCharacter.setSit(toggle);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
@@ -395,7 +395,7 @@ public enum CombatManager {
if (attacker.equals(target))
return;
if (target.isMoving() && target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
if (target.isMoving() && target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
return;
if (!target.isAlive() || !attacker.isAlive())