forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -8,8 +8,8 @@
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package engine.gameManager;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.objects.AbstractGameObject;
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import engine.objects.City;
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import engine.objects.PlayerCharacter;
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@@ -192,7 +192,7 @@ public enum SimulationManager {
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// often at all. Have a cityListIsDirty boolean that gets set if it
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// needs an update. Will speed up this method a great deal.
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Collection<AbstractGameObject> cityList = DbManager.getList(Enum.GameObjectType.City);
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Collection<AbstractGameObject> cityList = DbManager.getList(mbEnums.GameObjectType.City);
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if (cityList == null) {
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Logger.info("City List null");
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