Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
@@ -1,7 +1,7 @@
package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DoorState;
import engine.mbEnums;
import engine.mbEnums.DoorState;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
@@ -62,7 +62,7 @@ public class DoorTryOpenMsgHandler extends AbstractClientMsgHandler {
if ((targetBuilding.isDoorLocked(doorNumber) == true) && msg.getToggle() == 0x01) {
msg.setUnk1(2);
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
return true; //don't open a locked door
}
@@ -79,7 +79,7 @@ public class DoorTryOpenMsgHandler extends AbstractClientMsgHandler {
for (AbstractWorldObject awo : container) {
PlayerCharacter playerCharacter = (PlayerCharacter) awo;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
return true;