forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
This commit is contained in:
@@ -9,15 +9,15 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.ChatManager;
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import engine.jobs.ChantJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishEffectTimeJob;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.client.ClientConnection;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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@@ -37,7 +37,7 @@ public class CharmPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter owner = (PlayerCharacter) source;
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@@ -48,7 +48,7 @@ public class CharmPowerAction extends AbstractPowerAction {
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//verify is mob, not pet or guard
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Mob mob = (Mob) awo;
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if (!(mob.agentType.equals(Enum.AIAgentType.MOBILE)))
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if (!(mob.agentType.equals(mbEnums.AIAgentType.MOBILE)))
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return;
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//make sure mob isn't too high level
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@@ -9,9 +9,9 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.gameManager.ChatManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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@@ -32,12 +32,12 @@ public class ClaimMinePowerAction extends AbstractPowerAction {
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if (source == null || worldObject == null)
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return;
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if (!(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (!(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter playerCharacter = (PlayerCharacter) source;
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if (!(worldObject.getObjectType().equals(Enum.GameObjectType.Building)))
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if (!(worldObject.getObjectType().equals(mbEnums.GameObjectType.Building)))
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return;
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Building mineBuilding = (Building) worldObject;
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.powers.ActionsBase;
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@@ -9,12 +9,12 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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@@ -51,7 +51,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter owner = (PlayerCharacter) source;
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@@ -93,7 +93,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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}
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} else if (currentPet != null && currentPet.isSiege()) {
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currentPet.agentType = Enum.AIAgentType.MOBILE;
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currentPet.agentType = mbEnums.AIAgentType.MOBILE;
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currentPet.guardCaptain = null;
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currentPet.setCombatTarget(null);
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@@ -120,7 +120,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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//currentPet.disableIntelligence();
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} else {
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if (currentPet.isSiege()) {
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currentPet.agentType = Enum.AIAgentType.MOBILE;
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currentPet.agentType = mbEnums.AIAgentType.MOBILE;
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currentPet.guardCaptain = null;
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currentPet.setCombatTarget(null);
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@@ -142,7 +142,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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pet.setHealth(pet.healthMax);
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PetMsg pm = new PetMsg(5, pet);
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Dispatch dispatch = Dispatch.borrow(owner, pm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@Override
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@@ -9,7 +9,7 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.mbEnums;
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import engine.job.JobScheduler;
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import engine.jobs.EndFearJob;
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import engine.math.Vector3fImmutable;
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@@ -37,7 +37,7 @@ public class FearPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter owner = (PlayerCharacter) source;
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@@ -47,7 +47,7 @@ public class FearPowerAction extends AbstractPowerAction {
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//verify is mob, not pet or guard
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Mob mob = (Mob) awo;
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if (!(mob.agentType.equals(Enum.AIAgentType.MOBILE)))
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if (!(mob.agentType.equals(mbEnums.AIAgentType.MOBILE)))
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return;
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//make sure mob isn't too high level
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@@ -9,9 +9,9 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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@@ -9,11 +9,11 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.Enum.PortalType;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.PortalType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Building;
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@@ -50,7 +50,7 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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// Sanity check.
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Building)) || pb == null)
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
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return;
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// Make sure building has a blueprint
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@@ -9,9 +9,9 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.gameManager.ChatManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.LootWindowResponseMsg;
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@@ -77,11 +77,11 @@ public class PeekPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || awo == null || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter pc = null;
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if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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if (source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
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pc = (PlayerCharacter) source;
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AbstractCharacter target = null;
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@@ -99,7 +99,7 @@ public class PeekPowerAction extends AbstractPowerAction {
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LootWindowResponseMsg lwrm = null;
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if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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PlayerCharacter tar = (PlayerCharacter) awo;
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@@ -107,7 +107,7 @@ public class PeekPowerAction extends AbstractPowerAction {
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return;
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lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
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} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
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} else if (awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
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Mob tar = (Mob) awo;
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@@ -120,7 +120,7 @@ public class PeekPowerAction extends AbstractPowerAction {
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return;
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Dispatch dispatch = Dispatch.borrow(pc, lwrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@Override
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@@ -9,10 +9,11 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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@@ -55,7 +56,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else {
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MovementManager.translocate(awoac, awoac.getBindLoc());
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum.EffectSourceType;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.EffectSourceType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.powers.ActionsBase;
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@@ -9,7 +9,7 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.mbEnums;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -36,7 +36,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
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return;
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PlayerCharacter pc = (PlayerCharacter) awo;
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@@ -63,7 +63,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
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if (rg != null) {
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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} else {
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@@ -9,7 +9,7 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.mbEnums;
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import engine.gameManager.DbManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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@@ -32,21 +32,21 @@ public class SetItemFlagPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Item)))
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return;
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Item item = (Item) awo;
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if (item.containerType != Enum.ItemContainerType.INVENTORY)
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if (item.containerType != mbEnums.ItemContainerType.INVENTORY)
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return; //Send an error here?
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//until this is shown to do something else, just use it as item identify spell.
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item.flags.add(Enum.ItemFlags.Identified);
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item.flags.add(mbEnums.ItemFlags.Identified);
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;
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if (!DbManager.ItemQueries.UPDATE_FLAGS(item))
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item.flags.remove(Enum.ItemFlags.Identified);
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item.flags.remove(mbEnums.ItemFlags.Identified);
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; //update failed, reset
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//update inventory
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.GameObjectType;
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import engine.gameManager.ChatManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.Enum.ItemType;
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import engine.mbEnums;
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import engine.mbEnums.ItemType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.math.Vector3fImmutable;
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@@ -81,7 +81,7 @@ public class StealPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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if (source == null || awo == null || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(mbEnums.GameObjectType.Item)))
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return;
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PlayerCharacter sourcePlayer = (PlayerCharacter) source;
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@@ -113,7 +113,7 @@ public class StealPowerAction extends AbstractPowerAction {
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//only steal from players or mobs
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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@@ -172,14 +172,14 @@ public class StealPowerAction extends AbstractPowerAction {
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//send loot message to person stealing.
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LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//update thief's inventory
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if (sourcePlayer.charItemManager != null)
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sourcePlayer.charItemManager.updateInventory();
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//update victims inventory
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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if (ownerPC.charItemManager != null)
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@@ -9,7 +9,7 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.mbEnums;
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import engine.gameManager.SessionManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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@@ -40,7 +40,7 @@ public class SummonPowerAction extends AbstractPowerAction {
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab,
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PowersBase pb) {
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
|
||||
return;
|
||||
|
||||
PlayerCharacter target = (PlayerCharacter) awo;
|
||||
@@ -61,7 +61,7 @@ public class SummonPowerAction extends AbstractPowerAction {
|
||||
location, false);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(target, rsrm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
package engine.powers.poweractions;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
@@ -39,7 +39,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
|
||||
|
||||
private static void failTeleport(PowersBase pb, AbstractCharacter awo) {
|
||||
|
||||
if (pb == null || awo == null || (!(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))))
|
||||
if (pb == null || awo == null || (!(awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))))
|
||||
return;
|
||||
|
||||
//teleport failed. Reset teleport power
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
package engine.powers.poweractions;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.AbstractNetMsg;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
protected float transferEfficiencyRamp;
|
||||
protected boolean transferEfficiencyRampAdd;
|
||||
protected boolean targetToCaster;
|
||||
protected Enum.DamageType damageType;
|
||||
protected mbEnums.DamageType damageType;
|
||||
protected EffectsBase effect;
|
||||
|
||||
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
|
||||
@@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Damage type can sometimes be null in the DB.
|
||||
|
||||
if (damageString.isEmpty() == false)
|
||||
this.damageType = Enum.DamageType.getDamageType(damageString);
|
||||
this.damageType = mbEnums.DamageType.getDamageType(damageString);
|
||||
} catch (Exception e) {
|
||||
this.damageType = null;
|
||||
}
|
||||
@@ -177,7 +177,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
float max = min;
|
||||
float damage = 0f;
|
||||
|
||||
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter pc = (PlayerCharacter) source;
|
||||
float focus;
|
||||
CharacterSkill skill = pc.getSkills().get(pb.getSkillName());
|
||||
|
||||
Reference in New Issue
Block a user