forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,11 +9,11 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.Enum.PortalType;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.PortalType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Building;
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@@ -50,7 +50,7 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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// Sanity check.
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if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Building)) || pb == null)
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
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return;
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// Make sure building has a blueprint
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