forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -9,8 +9,8 @@
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package engine.powers.poweractions;
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import engine.Enum;
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import engine.Enum.ItemType;
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import engine.mbEnums;
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import engine.mbEnums.ItemType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.math.Vector3fImmutable;
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@@ -81,7 +81,7 @@ public class StealPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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if (source == null || awo == null || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(mbEnums.GameObjectType.Item)))
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return;
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PlayerCharacter sourcePlayer = (PlayerCharacter) source;
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@@ -113,7 +113,7 @@ public class StealPowerAction extends AbstractPowerAction {
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//only steal from players or mobs
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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@@ -172,14 +172,14 @@ public class StealPowerAction extends AbstractPowerAction {
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//send loot message to person stealing.
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LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//update thief's inventory
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if (sourcePlayer.charItemManager != null)
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sourcePlayer.charItemManager.updateInventory();
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//update victims inventory
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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if (ownerPC.charItemManager != null)
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