Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
@@ -9,8 +9,8 @@
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ItemType;
import engine.mbEnums;
import engine.mbEnums.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
@@ -81,7 +81,7 @@ public class StealPowerAction extends AbstractPowerAction {
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
if (source == null || awo == null || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(mbEnums.GameObjectType.Item)))
return;
PlayerCharacter sourcePlayer = (PlayerCharacter) source;
@@ -113,7 +113,7 @@ public class StealPowerAction extends AbstractPowerAction {
//only steal from players or mobs
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter) owner;
@@ -172,14 +172,14 @@ public class StealPowerAction extends AbstractPowerAction {
//send loot message to person stealing.
LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
//update thief's inventory
if (sourcePlayer.charItemManager != null)
sourcePlayer.charItemManager.updateInventory();
//update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (owner.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter) owner;
if (ownerPC.charItemManager != null)