forked from MagicBane/Server
Renamed class to not conflict with the java.lang version.
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@@ -18,7 +18,7 @@ package engine.workthreads;
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* next reboot.
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*/
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import engine.Enum;
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import engine.mbEnums;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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@@ -63,7 +63,7 @@ public class DestroyCityThread implements Runnable {
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//Successful Update of guild
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formerGuild.setGuildState(engine.Enum.GuildState.Errant);
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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@@ -97,12 +97,12 @@ public class DestroyCityThread implements Runnable {
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// Do nothing with the banestone. It will be removed elsewhere
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL)) {
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
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tol = cityBuilding;
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continue;
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}
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@@ -123,16 +123,16 @@ public class DestroyCityThread implements Runnable {
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// No longer a tree, no longer any protection contract!
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cityBuilding.setProtectionState(Enum.ProtectionState.NONE);
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cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
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// Destroy all remaining city assets
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if ((cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
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|| (cityBuilding.getBlueprint().isWallPiece())
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SHRINE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.TOL)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.SPIRE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
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|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
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if (cityBuilding.getRank() != -1)
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BuildingManager.setRank(cityBuilding, -1);
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