forked from MagicBane/Server
dropper resists and level increase
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@@ -46,6 +46,9 @@ public class Resists {
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case "Mine":
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setMineResists();
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break;
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case "Dropper":
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setDropperResists();
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break;
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default:
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setGenericResists();
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break;
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@@ -231,6 +234,24 @@ public class Resists {
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this.resists.put(DamageType.Siege, 0f);
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}
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public final void setDropperResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 50f);
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this.resists.put(DamageType.Crush, 50f);
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this.resists.put(DamageType.Pierce, 50f);
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this.resists.put(DamageType.Magic, 50f);
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this.resists.put(DamageType.Bleed, 50f);
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this.resists.put(DamageType.Poison, 50f);
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this.resists.put(DamageType.Mental, 50f);
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this.resists.put(DamageType.Holy, 50f);
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this.resists.put(DamageType.Unholy, 50f);
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this.resists.put(DamageType.Lightning, 50f);
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this.resists.put(DamageType.Fire, 50f);
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this.resists.put(DamageType.Cold, 50f);
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this.resists.put(DamageType.Healing, 0f);
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this.immuneTo.put(DamageType.Siege, true);
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}
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/**
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* Create generic resists
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*/
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