forked from MagicBane/Server
Attack bypass inserted
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@@ -12,7 +12,6 @@ import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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/*
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* @Author:
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@@ -69,11 +68,11 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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return true; // cannot attack a null target
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}
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// No point in setting combat target to someone you are already fighting
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if (playerCharacter.isCombat() && playerCharacter.getCombatTarget() != null &&
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playerCharacter.getCombatTarget().equals(target)) {
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Logger.info("Bypass");
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playerCharacter.getCombatTarget().equals(target))
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return true;
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}
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//set sources target
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