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					@ -276,14 +276,17 @@ public enum NPCManager {
				@@ -276,14 +276,17 @@ public enum NPCManager {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void setDamageAndSpeedForGuard(Mob guard){ | 
				
			
			
		
	
		
			
				
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					        //handle stance for guard mob
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					        String stancePowerName = ""; | 
				
			
			
		
	
		
			
				
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					    public static void applyGuardStanceModifiers(Mob guard){ | 
				
			
			
		
	
		
			
				
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					        float damageModifier = 1; | 
				
			
			
		
	
		
			
				
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					        float attackRatingModifier = 1; | 
				
			
			
		
	
		
			
				
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					        float defenseModifier = 1; | 
				
			
			
		
	
		
			
				
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					        float attackSpeedModifier = 1; | 
				
			
			
		
	
		
			
				
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					        float powerDamageModifier = 1; | 
				
			
			
		
	
		
			
				
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					        //handle stance modifiers for guard mob
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					        if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){ | 
				
			
			
		
	
		
			
				
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					            //apply rogue offensive stance
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					            stancePowerName = "STC-R-O"; | 
				
			
			
		
	
		
			
				
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					            //apply rogue bonuses
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					            attackRatingModifier += 0.5f; | 
				
			
			
		
	
		
			
				
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					            defenseModifier += 0.5f; | 
				
			
			
		
	
		
			
				
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					        }else { | 
				
			
			
		
	
		
			
				
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					            Integer contractID; | 
				
			
			
		
	
		
			
				
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					            if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) { | 
				
			
			
		
	
	
		
			
				
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					@ -293,16 +296,27 @@ public enum NPCManager {
				@@ -293,16 +296,27 @@ public enum NPCManager {
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					            } | 
				
			
			
		
	
		
			
				
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					            if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){ | 
				
			
			
		
	
		
			
				
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					                //apply mage offensive Stance
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					                stancePowerName = "STC-M-O"; | 
				
			
			
		
	
		
			
				
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					                powerDamageModifier += 0.5f; | 
				
			
			
		
	
		
			
				
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					            } else{ | 
				
			
			
		
	
		
			
				
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					                //apply fighter offensive stance
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					                stancePowerName = "STC-F-O"; | 
				
			
			
		
	
		
			
				
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					                damageModifier += 0.5f; | 
				
			
			
		
	
		
			
				
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					                attackSpeedModifier -= 0.36f; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        guard.minDamageHandOne *= damageModifier; | 
				
			
			
		
	
		
			
				
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					        guard.minDamageHandTwo *= damageModifier; | 
				
			
			
		
	
		
			
				
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					        guard.maxDamageHandOne *= damageModifier; | 
				
			
			
		
	
		
			
				
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					        guard.maxDamageHandTwo *= damageModifier; | 
				
			
			
		
	
		
			
				
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					        guard.atrHandOne *= attackRatingModifier; | 
				
			
			
		
	
		
			
				
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					        guard.atrHandTwo *= attackRatingModifier; | 
				
			
			
		
	
		
			
				
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					        guard.defenseRating *= defenseModifier; | 
				
			
			
		
	
		
			
				
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					        guard.speedHandOne *= attackSpeedModifier; | 
				
			
			
		
	
		
			
				
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					        guard.speedHandTwo *= attackSpeedModifier; | 
				
			
			
		
	
		
			
				
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					        //TODO figure out how to apply +50% powerdamage to mage guards
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void setDamageAndSpeedForGuard(Mob guard){ | 
				
			
			
		
	
		
			
				
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					        int stancePowerRank = MobAI.getGuardPowerRank(guard); | 
				
			
			
		
	
		
			
				
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					        PowersBase stancePower = PowersManager.getPowerByIDString(stancePowerName); | 
				
			
			
		
	
		
			
				
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					        PowersManager.useMobPower(guard,guard,stancePower,stancePowerRank); | 
				
			
			
		
	
		
			
				
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					        if(guard.equip == null) { | 
				
			
			
		
	
		
			
				
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					            guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); | 
				
			
			
		
	
	
		
			
				
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