forked from MagicBane/Server
Lore Rules
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@@ -12,7 +12,9 @@ package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.exception.MsgSendException;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.GroupManager;
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import engine.gameManager.GuildManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -21,6 +23,7 @@ import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.group.GroupInviteMsg;
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import engine.net.client.msg.group.GroupUpdateMsg;
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import engine.objects.Group;
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import engine.objects.Guild;
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import engine.objects.PlayerCharacter;
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public class GroupInviteHandler extends AbstractClientMsgHandler {
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@@ -103,7 +106,15 @@ public class GroupInviteHandler extends AbstractClientMsgHandler {
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if (target.isIgnoringPlayer(source))
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return false;
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if(ConfigManager.MB_RULESET.getValue() == "LORE") {
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if(source.guild.equals(Guild.getErrantGuild()))
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return false;
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if (source.guild.getGuildType() != null) {
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if (source.guild.getGuildType().equals(target.guild.getGuildType()) == false)
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return false;
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}
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}
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// dont block invites to people already in a group and
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// dont check for pending invites, the client does it
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// Send invite message to target
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