@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( hairStyleID  ! =  0 )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            // Create Hair
   
			
		
	
		
			
				
					            Item  tempHair  =  new  Item ( ItemBase . getItemBase ( hairStyleID ) ,  playerCharacter . getObjectUUID ( ) ,  OwnerType . PlayerCharacter ,   
			
		
	
		
			
				
					                    ( byte )  0 ,  ( byte )  0 ,  ( short )  1 ,  ( short )  1 ,  false ,  false ,  ItemContainerType . EQUIPPED ,   
			
		
	
		
			
				
					                    ( byte )  MBServerStatics . SLOT_HAIRSTYLE ,  new  ArrayList < > ( ) ,  "" ) ;   
			
		
	
		
			
				
					            Item  hair  =  new  Item ( hairStyleID ) ;   
			
		
	
		
			
				
					            hair . ownerID  =  playerCharacter . getObjectUUID ( ) ;   
			
		
	
		
			
				
					            hair . ownerType  =  OwnerType . PlayerCharacter ;   
			
		
	
		
			
				
					            hair . containerType  =  ItemContainerType . EQUIPPED ;   
			
		
	
		
			
				
					            hair . equipSlot  =  ( byte )  MBServerStatics . SLOT_HAIRSTYLE ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            Item  hair ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            try  {   
			
		
	
		
			
				
					                hair  =  DbManager . ItemQueries . PERSIST ( tempH air) ;   
			
		
	
		
			
				
					                hair  =  DbManager . ItemQueries . PERSIST ( h air) ;   
			
		
	
		
			
				
					            }  catch  ( Exception  e )  {   
			
		
	
		
			
				
					                hair  =  null ;   
			
		
	
		
			
				
					            }   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( beardStyleID  ! =  0 )  {   
			
		
	
		
			
				
					            // Create Beard
   
			
		
	
		
			
				
					            Item  tempBeard  =  new  Item ( ItemBase . getItemBase ( beardStyleID ) ,  playerCharacter . getObjectUUID ( ) ,  OwnerType . PlayerCharacter ,   
			
		
	
		
			
				
					                    ( byte )  0 ,  ( byte )  0 ,  ( short )  1 ,  ( short )  1 ,  false ,  false ,  ItemContainerType . EQUIPPED ,   
			
		
	
		
			
				
					                    ( byte )  MBServerStatics . SLOT_BEARDSTYLE ,  new  ArrayList < > ( ) ,  "" ) ;   
			
		
	
		
			
				
					            Item  beard ;   
			
		
	
		
			
				
					            Item  beard  =  new  Item ( hairStyleID ) ;   
			
		
	
		
			
				
					            beard . ownerID  =  playerCharacter . getObjectUUID ( ) ;   
			
		
	
		
			
				
					            beard . ownerType  =  OwnerType . PlayerCharacter ;   
			
		
	
		
			
				
					            beard . containerType  =  ItemContainerType . EQUIPPED ;   
			
		
	
		
			
				
					            beard . equipSlot  =  ( byte )  MBServerStatics . SLOT_BEARDSTYLE ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            try  {   
			
		
	
		
			
				
					                beard  =  DbManager . ItemQueries . PERSIST ( tempBeard ) ;   
			
		
	
		
			
				
					                beard  =  DbManager . ItemQueries . PERSIST ( b eard) ;   
			
		
	
		
			
				
					            }  catch  ( Exception  e )  {   
			
		
	
		
			
				
					                beard  =  null ;   
			
		
	
		
			
				
					            }