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					@ -466,7 +466,7 @@ public class MobileFSM {
				@@ -466,7 +466,7 @@ public class MobileFSM {
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					        //checks if mob can attack based on attack timer and range
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					        if (mob.isAlive() == false) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
				
			
			
		
	
		
			
				
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					        if (MovementUtilities.inRangeDropAggro(mob, (AbstractCharacter)mob.getCombatTarget()) == false) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            if (mob.isCombat()) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombat(false); | 
				
			
			
		
	
	
		
			
				
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					@ -486,6 +486,7 @@ public class MobileFSM {
				@@ -486,6 +486,7 @@ public class MobileFSM {
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					            AttackTarget(mob, mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        CheckForAggro(mob); | 
				
			
			
		
	
		
			
				
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					        if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){ | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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