forked from MagicBane/Server
Fixed bug in camp selection for zone leveling
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@@ -2,9 +2,7 @@ package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ZoneManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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import engine.objects.Zone;
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import engine.objects.*;
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public class SetCampLevelCmd extends AbstractDevCmd {
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public SetCampLevelCmd() { super("setcamplevel"); }
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@@ -17,13 +15,19 @@ public class SetCampLevelCmd extends AbstractDevCmd {
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this.sendUsage(pcSender);
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}
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// Get the current occupied camp
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Zone playerZone = ZoneManager.findSmallestZone(pcSender.loc);
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if (!(target instanceof Mob))
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{
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throwbackError(pcSender, "Must target a MOB while setting camp level!");
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return;
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}
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// Get the camp that owns the targeted Mob
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Zone campZone = ((Mob)target).parentZone;
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// Make sure that the zone we're targeting is valid for action
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if (playerZone == null ||
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playerZone.zoneMobSet.isEmpty() ||
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playerZone.isPlayerCity())
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if (campZone == null ||
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campZone.zoneMobSet.isEmpty() ||
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campZone.isPlayerCity())
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{
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throwbackError(pcSender, "Current zone must own mobs, and NOT be a city.");
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return;
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@@ -46,7 +50,7 @@ public class SetCampLevelCmd extends AbstractDevCmd {
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}
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}
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playerZone.setCampLvl(targetLevel);
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campZone.setCampLvl(targetLevel);
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}
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@Override
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