From d903bc767c878dd9047d611da9fc555065497892 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Thu, 3 Aug 2023 19:59:20 -0500 Subject: [PATCH] fix wrong display for hotzone lot table in simulatebooty --- src/engine/devcmd/cmds/simulateBootyCmd.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/devcmd/cmds/simulateBootyCmd.java b/src/engine/devcmd/cmds/simulateBootyCmd.java index 9c84322c..a27d248b 100644 --- a/src/engine/devcmd/cmds/simulateBootyCmd.java +++ b/src/engine/devcmd/cmds/simulateBootyCmd.java @@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd { if(ZoneManager.inHotZone(mob.getLoc())){ for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) - output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline; + output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline; } } output += "GLASS DROPS: " + GlassItems.size() + newline;