forked from MagicBane/Server
removed duplicate variables in MobBase
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@@ -43,10 +43,6 @@ public class MobBase extends AbstractGameObject {
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private int goldMod;
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private int seeInvis;
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private int spawnTime = 0;
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private int defense = 0;
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private int atr = 0;
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private float minDmg = 0;
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private float maxDmg = 0;
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private float attackRange;
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private boolean isNecroPet = false;
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private MobBaseStats mobBaseStats;
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@@ -248,30 +244,6 @@ public class MobBase extends AbstractGameObject {
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return mobBaseStats;
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}
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public float getMaxDmg() {
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return maxDmg;
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}
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public float getMinDmg() {
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return minDmg;
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}
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public int getAtr() {
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return atr;
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}
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public void setAtr(int atr) {
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this.atr = atr;
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}
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public int getDefense() {
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return defense;
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}
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public void setDefense(int defense) {
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this.defense = defense;
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}
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public float getAttackRange() {
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return attackRange;
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}
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