forked from MagicBane/Server
Refactor itembase.name to template.
This commit is contained in:
@@ -83,6 +83,7 @@ public class ItemFactory {
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boolean useWarehouse = false;
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ItemBase ib = ItemBase.getItemBase(itemID);
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ItemTemplate template = ItemTemplate.itemTemplates.get(itemID);
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if (ib == null)
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return null;
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@@ -127,19 +128,19 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + " " + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + " " + template.item_base_name);
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return null;
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}
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if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + template.item_base_name);
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return null;
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}
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + template.item_base_name);
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return null;
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}
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@@ -156,11 +157,11 @@ public class ItemFactory {
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overdraft += buildingWithdraw;
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if (!useWarehouse) {
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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return null;
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} else {
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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return null;
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}
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}
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@@ -169,7 +170,7 @@ public class ItemFactory {
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if (overdraft > 0)
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if (!Warehouse.withdraw(cityWarehouse, npc, ItemBase.GOLD_ITEM_BASE, overdraft, true)) {
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//ChatManager.chatGuildError(pc, "Failed to create Item");
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + ib.getName());
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + template.item_base_name);
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return null;
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}
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@@ -257,7 +258,7 @@ public class ItemFactory {
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if (galvorAmount > 0 || wormwoodAmount > 0)
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if (!useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + template.item_base_name);
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return null;
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}
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@@ -265,13 +266,13 @@ public class ItemFactory {
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if (galvorAmount > 0) {
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if (Warehouse.isResourceLocked(cityWarehouse, galvor)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
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return null;
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}
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if (cityWarehouse.resources.get(galvor) < galvorAmount) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
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return null;
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}
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}
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@@ -279,13 +280,13 @@ public class ItemFactory {
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if (wormwoodAmount > 0) {
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if (Warehouse.isResourceLocked(cityWarehouse, wormwood)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Wormwood is locked." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Wormwood is locked." + template.item_base_name);
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return null;
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}
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if (cityWarehouse.resources.get(wormwood) < wormwoodAmount) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Wormwood in warehouse to roll this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Wormwood in warehouse to roll this item." + template.item_base_name);
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return null;
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}
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}
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@@ -296,7 +297,7 @@ public class ItemFactory {
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if (!useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + template.item_base_name);
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return null;
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}
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prefix = PowersManager.getEffectByToken(pToken);
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@@ -316,19 +317,19 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
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return null;
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}
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if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
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return null;
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}
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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return null;
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}
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prefixResourceCosts = prefix.getResourcesForEffect();
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@@ -349,7 +350,7 @@ public class ItemFactory {
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if (!useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + template.item_base_name);
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return null;
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}
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suffix = PowersManager.getEffectByToken(sToken);
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@@ -370,19 +371,19 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
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return null;
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}
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if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
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return null;
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}
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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return null;
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}
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@@ -410,19 +411,19 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
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return null;
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}
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if (overdraft > 0 && useWarehouse && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
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return null;
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}
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if (useWarehouse && overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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return null;
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}
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@@ -437,11 +438,11 @@ public class ItemFactory {
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overdraft += buildingWithdraw;
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if (!useWarehouse) {
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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return null;
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} else {
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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return null;
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}
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}
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@@ -450,7 +451,7 @@ public class ItemFactory {
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if (overdraft > 0 && useWarehouse)
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if (!Warehouse.withdraw(cityWarehouse, npc, ItemBase.GOLD_ITEM_BASE, overdraft, true)) {
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//ChatManager.chatGuildError(pc, "Failed to create Item");
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + ib.getName());
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + template.item_base_name);
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return null;
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}
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@@ -458,7 +459,7 @@ public class ItemFactory {
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if (prefix != null) {
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if (!useWarehouse) {
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ErrorPopupMsg.sendErrorMsg(pc, "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + template.item_base_name);
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return null;
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}
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@@ -478,7 +479,7 @@ public class ItemFactory {
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if (!Warehouse.withdraw(cityWarehouse, npc, ibResources, amount, true)) {
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//ChatManager.chatGuildError(pc, "Failed to create Item");
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + ib.getName());
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + template.item_base_name);
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return null;
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}
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}
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@@ -490,7 +491,7 @@ public class ItemFactory {
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int creationAmount = suffixResourceCosts.get(ibResources);
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if (Warehouse.isResourceLocked(cityWarehouse, ibResources) == true) {
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ChatManager.chatSystemError(pc, ibResources.getName() + " is locked!" + ib.getName());
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ChatManager.chatSystemError(pc, ibResources.getName() + " is locked!" + template.item_base_name);
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return null;
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}
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@@ -500,7 +501,7 @@ public class ItemFactory {
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amount = oldAmount;
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if (!Warehouse.withdraw(cityWarehouse, npc, ibResources, amount, true)) {
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//ChatManager.chatGuildError(pc, "Failed to create Item");
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + ib.getName());
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + template.item_base_name);
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return null;
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}
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}
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@@ -518,21 +519,21 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
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return null;
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}
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if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
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return null;
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}
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if (useWarehouse && overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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return null;
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}
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}
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@@ -541,11 +542,11 @@ public class ItemFactory {
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overdraft += buildingWithdraw;
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if (!useWarehouse) {
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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return null;
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} else {
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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return null;
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}
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}
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@@ -554,7 +555,7 @@ public class ItemFactory {
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if (overdraft > 0)
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if (!Warehouse.withdraw(cityWarehouse, npc, ItemBase.GOLD_ITEM_BASE, overdraft, true)) {
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//ChatManager.chatGuildError(pc, "Failed to create Item");
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + ib.getName());
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Logger.error("Warehouse With UID of " + cityWarehouse.UID + " Failed to Create Item." + template.item_base_name);
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return null;
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}
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@@ -562,7 +563,7 @@ public class ItemFactory {
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if (galvorAmount > 0) {
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if (!Warehouse.withdraw(cityWarehouse, npc, galvor, galvorAmount, true)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + template.item_base_name);
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Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
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return null;
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}
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@@ -570,7 +571,7 @@ public class ItemFactory {
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if (wormwoodAmount > 0) {
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if (!Warehouse.withdraw(cityWarehouse, npc, wormwood, wormwoodAmount, true)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse!" + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse!" + template.item_base_name);
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Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
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return null;
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}
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@@ -657,6 +658,7 @@ public class ItemFactory {
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ModTableEntry suffixEntry = null;
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ItemBase ib = ItemBase.getItemBase(itemBaseID);
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ItemTemplate template = ItemTemplate.itemTemplates.get(itemBaseID);
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if (ib == null)
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return null;
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@@ -689,7 +691,7 @@ public class ItemFactory {
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}
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if (prefixMod == 0 && suffixMod == 0) {
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Logger.info("Failed to find modTables for item " + ib.getName());
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Logger.info("Failed to find modTables for item " + template.item_base_name);
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return null;
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}
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@@ -782,6 +784,7 @@ public class ItemFactory {
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return null;
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ItemBase ib = ItemBase.getItemBase(itemID);
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ItemTemplate template = ItemTemplate.itemTemplates.get(itemID);
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if (ib == null)
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return null;
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@@ -853,24 +856,24 @@ public class ItemFactory {
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if (galvorAmount > 0) {
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if (Warehouse.isResourceLocked(cityWarehouse, galvor)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
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return null;
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}
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if (cityWarehouse.resources.get(galvor) < galvorAmount) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
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return null;
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}
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}
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if (wormwoodAmount > 0) {
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if (Warehouse.isResourceLocked(cityWarehouse, wormwood)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
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return null;
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}
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if (cityWarehouse.resources.get(wormwood) < wormwoodAmount) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
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return null;
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}
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}
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@@ -904,18 +907,18 @@ public class ItemFactory {
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int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
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if (overdraft > 0 && !useWarehouse) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
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return null;
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}
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if (useWarehouse && overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
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return null;
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}
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if (useWarehouse && overdraft > resources.get(goldIB)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -923,11 +926,11 @@ public class ItemFactory {
|
||||
overdraft += buildingWithdraw;
|
||||
|
||||
if (!useWarehouse) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
|
||||
return null;
|
||||
} else {
|
||||
if (overdraft > resources.get(goldIB)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -955,18 +958,18 @@ public class ItemFactory {
|
||||
int overdraft = BuildingManager.GetOverdraft(forge, total);
|
||||
|
||||
if (overdraft > 0 && !useWarehouse) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (useWarehouse && overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, ItemBase.GOLD_ITEM_BASE)) {
|
||||
if (pc != null)
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (useWarehouse && overdraft > resources.get(goldIB)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -974,11 +977,11 @@ public class ItemFactory {
|
||||
overdraft += buildingWithdraw;
|
||||
|
||||
if (!useWarehouse) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
|
||||
return null;
|
||||
} else {
|
||||
if (overdraft > resources.get(goldIB)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1003,7 +1006,7 @@ public class ItemFactory {
|
||||
if (galvorAmount > 0 && useWarehouse) {
|
||||
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse");
|
||||
if (!Warehouse.withdraw(cityWarehouse, npc, galvor, galvorAmount, true)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + template.item_base_name);
|
||||
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
||||
return null;
|
||||
}
|
||||
@@ -1012,7 +1015,7 @@ public class ItemFactory {
|
||||
if (wormwoodAmount > 0 && useWarehouse) {
|
||||
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse");
|
||||
if (!Warehouse.withdraw(cityWarehouse, npc, wormwood, wormwoodAmount, true)) {
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse for " + ib.getName());
|
||||
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse for " + template.item_base_name);
|
||||
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
||||
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user