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					@ -180,9 +180,7 @@ public class MobileFSM {
				@@ -180,9 +180,7 @@ public class MobileFSM {
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					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //wait between 10 and 15 seconds after reaching patrol point before moving
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					        int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
				
			
			
		
	
		
			
				
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					        if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
				
			
			
		
	
		
			
				
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					        if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) | 
				
			
			
		
	
		
			
				
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					            //early exit while waiting to patrol again
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					            return; | 
				
			
			
		
	
		
			
				
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					        //guard captains inherit barracks patrol points dynamically
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					@ -228,6 +226,9 @@ public class MobileFSM {
				@@ -228,6 +226,9 @@ public class MobileFSM {
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.mobPowers.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        //added in cast chance for mobs, editable by MBServerStatics.AI_POWER_CHANCE
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					        if(ThreadLocalRandom.current().nextInt(100) > MBServerStatics.AI_POWER_CHANCE) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCastTime == 0) | 
				
			
			
		
	
		
			
				
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					            mob.nextCastTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
	
		
			
				
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					@ -273,11 +274,7 @@ public class MobileFSM {
				@@ -273,11 +274,7 @@ public class MobileFSM {
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					            msg.setUnknown04(2); | 
				
			
			
		
	
		
			
				
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					            PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
				
			
			
		
	
		
			
				
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					            // Default minimum seconds between cast = 10
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					            long coolDown = mobPower.getCooldown(); | 
				
			
			
		
	
		
			
				
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					            if (coolDown < 10000) | 
				
			
			
		
	
		
			
				
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					                mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown; | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                mob.nextCastTime = System.currentTimeMillis() + coolDown; | 
				
			
			
		
	
		
			
				
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					                mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); | 
				
			
			
		
	
		
			
				
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					            return true; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return false; | 
				
			
			
		
	
	
		
			
				
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