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					@ -28,7 +28,7 @@ import java.util.Collections; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.Set; | 
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					import java.util.Set; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					public class Zone extends AbstractGameObject { | 
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					public class Zone extends AbstractWorldObject { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); | 
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					    public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); | 
				
			
			
		
	
		
		
			
				
					
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					    public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); | 
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					    public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); | 
				
			
			
		
	
	
		
		
			
				
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					@ -128,8 +128,8 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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					                this.max_level = parentZone.max_level; | 
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					                this.max_level = parentZone.max_level; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if (parentZone != null) | 
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					        if (parentZone != null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                parentZone.addNode(this); | 
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					            parentZone.addNode(this); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        // If zone doesn't yet hava a hash then write it back to the zone table
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					        // If zone doesn't yet hava a hash then write it back to the zone table
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					@ -138,6 +138,11 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
				
			
			
		
	
		
		
			
				
					
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					    public void runAfterLoad() { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) { | 
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					    public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (zone.template == 0 && zone.playerCityUUID == 0) | 
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					        if (zone.template == 0 && zone.playerCityUUID == 0) | 
				
			
			
		
	
	
		
		
			
				
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