Refactor item_type

This commit is contained in:
2024-03-10 13:34:24 -04:00
parent 87290baa52
commit df5c607375
24 changed files with 137 additions and 203 deletions
+21 -22
View File
@@ -191,19 +191,19 @@ public class CharacterItemManager {
}
break;
case BANK:
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
this.goldBank = i;
else if (this.bank.contains(i) == false)
this.bank.add(i);
break;
case INVENTORY:
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
this.goldInventory = i;
else if (this.inventory.contains(i) == false)
this.inventory.add(i);
break;
case VAULT:
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
this.goldVault = i;
else if (this.vault.contains(i) == false)
this.vault.add(i);
@@ -238,13 +238,13 @@ public class CharacterItemManager {
this.equipped.put(i.equipSlot, i);
break;
case BANK:
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
this.goldBank = i;
else if (this.bank.contains(i) == false)
this.bank.add(i);
break;
case INVENTORY:
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
this.goldInventory = i;
else if (this.inventory.contains(i) == false)
this.inventory.add(i);
@@ -915,7 +915,7 @@ public class CharacterItemManager {
if (i == null)
return false;
if (i.getItemBase().getType().equals(ItemType.GOLD)) {
if (i.template.item_type.equals(ItemType.GOLD)) {
if (this.getGoldInventory() != null) {
if (i.getObjectUUID() == this.getGoldInventory().getObjectUUID())
this.goldInventory = null;
@@ -945,7 +945,7 @@ public class CharacterItemManager {
}
private synchronized boolean junk(Item i, boolean updateInventory) {
if (i.getItemBase().getType().equals(ItemType.GOLD)) {
if (i.template.item_type.equals(ItemType.GOLD)) {
if (this.getGoldInventory().getObjectUUID() == i.getObjectUUID())
if (DbManager.ItemQueries.UPDATE_GOLD(i, 0)) {
this.getGoldInventory().setNumOfItems(0);
@@ -1000,8 +1000,7 @@ public class CharacterItemManager {
if (equippedContains(item)) {
fromEquip = true;
ItemBase ib = item.getItemBase();
if (ib != null && ib.getType().equals(ItemType.GOLD))
if (item.template.item_type.equals(ItemType.GOLD))
this.absCharacter.cancelOnUnEquip();
}
@@ -1211,7 +1210,7 @@ public class CharacterItemManager {
// This removes ingame item from inventory for loot.
private synchronized boolean removeItemFromInventory(Item i) {
if (i.getItemBase().getType().equals(ItemType.GOLD)) {
if (i.template.item_type.equals(ItemType.GOLD)) {
if (i.getObjectUUID() != this.getGoldInventory().getObjectUUID())
return false;
if (!DbManager.ItemQueries.UPDATE_GOLD(this.goldInventory, 0)) {
@@ -1234,7 +1233,7 @@ public class CharacterItemManager {
// This adds item to inventory for loot. Validity checks already handled
public synchronized boolean addItemToInventory(Item i) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
if (this.absCharacter.getObjectType() == GameObjectType.Mob) {
if (this.goldInventory == null)
loadGoldItems();
@@ -1261,7 +1260,7 @@ public class CharacterItemManager {
//called for adding gold of a specified amount
public synchronized boolean addItemToInventory(Item i, int amount) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount);
return false;
}
@@ -1623,9 +1622,9 @@ public class CharacterItemManager {
synchronized (lockFirst) {
synchronized (lockSecond) {
// make sure current player has item in inventory
if (lootItem.getItemBase().getType().equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
if (lootItem.template.item_type.equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
return null;
else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.getItemBase().getType().equals(ItemType.GOLD))
else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.template.item_type.equals(ItemType.GOLD))
return null;
// get weight of item
@@ -1636,10 +1635,10 @@ public class CharacterItemManager {
int weight = lootItem.template.item_wt;
// make sure lootingPlayer has room for item
if (!lootItem.getItemBase().getType().equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
if (!lootItem.template.item_type.equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
return null;
if (lootItem.getItemBase().getType().equals(ItemType.GOLD))
if (lootItem.template.item_type.equals(ItemType.GOLD))
if (amount != -1) { //from steal
int total = lootItem.getNumOfItems();
amount = (amount > total) ? total : amount;
@@ -1702,25 +1701,25 @@ public class CharacterItemManager {
* Delegates
*/
public synchronized boolean bankContains(Item i) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
return (this.getGoldBank() != null && this.goldBank.getObjectUUID() == i.getObjectUUID());
return bank.contains(i);
}
public synchronized boolean inventoryContains(Item i) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID());
return inventory.contains(i);
}
public synchronized boolean forgeContains(Item i, NPC vendor) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID());
return vendor.getRolling().contains(i);
}
public synchronized boolean vaultContains(Item i) {
if (i.getItemBase().getType().equals(ItemType.GOLD))
if (i.template.item_type.equals(ItemType.GOLD))
return (this.getGoldVault() != null && this.goldVault.getObjectUUID() == i.getObjectUUID());
return this.account.getVault().contains(i);
}
@@ -2004,13 +2003,13 @@ public class CharacterItemManager {
item.zeroItem();
item.containerType = Enum.ItemContainerType.INVENTORY;
if (item.getItemBase().getType().equals(ItemType.GOLD))
if (item.template.item_type.equals(ItemType.GOLD))
//only add gold item once
if (!corpse.hasGold())
corpse.setHasGold(true);
newInventory.add(item);
} else //item
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
if (item.template.item_type.equals(ItemType.GOLD)) {
int amt = item.getNumOfItems();
item.setNumOfItems(0);
MobLoot ml = new MobLoot(this.absCharacter, amt);
+3 -3
View File
@@ -280,7 +280,7 @@ public class Item extends AbstractWorldObject {
writer.put((byte) 0);
if (item.getItemBase().getType().getValue() != 20) {
if (item.template.item_type.equals(ItemType.EMPLOYMENTCONTRACT) == false) {
writer.putShort((short) 0);
return;
}
@@ -459,7 +459,7 @@ public class Item extends AbstractWorldObject {
int serialized = 0;
for (Item item : list) {
if (item.getItemBase().getType().equals(ItemType.GOLD))
if (item.template.item_type.equals(ItemType.GOLD))
if (item.numberOfItems == 0)
continue;
try {
@@ -493,7 +493,7 @@ public class Item extends AbstractWorldObject {
int serialized = 0;
for (Item item : list) {
if (item.getItemBase().getType().equals(ItemType.GOLD))
if (item.template.item_type.equals(ItemType.GOLD))
if (item.numberOfItems == 0)
continue;
try {
+7 -16
View File
@@ -30,8 +30,6 @@ public class ItemBase {
private static final ArrayList<ItemBase> _resourceList = new ArrayList<>();
public final int uuid;
//requirements/restrictions
private final ItemType type;
private final int modTable;
private final int useID;
private int hashID;
@@ -61,8 +59,6 @@ public class ItemBase {
public ItemBase(ResultSet rs) throws SQLException {
this.uuid = rs.getInt("ID");
this.type = ItemType.valueOf(rs.getString("Type"));
this.useID = rs.getInt("useID");
this.useAmount = rs.getByte("useAmount");
this.modTable = rs.getInt("modTable");
@@ -84,18 +80,17 @@ public class ItemBase {
this.twoHanded = (rs.getInt("twoHanded") == 1);
switch (this.type) {
switch (ItemTemplate.itemTemplates.get(this.getUUID()).item_type) {
case RUNE:
case SCROLL:
case COMMANDROD:
case WAND:
case POTION:
case TEARS:
case GUILDCHARTER:
case CHARTER:
case DEED:
case CONTRACT:
case WATERBUCKET:
case EMPLOYMENTCONTRACT:
case BUCKET:
case REALMCHARTER:
case GIFT:
case TREASURE:
this.isConsumable = true;
break;
case OFFERING:
@@ -118,7 +113,7 @@ public class ItemBase {
_itemBaseByUUID.put(itemBase.uuid, itemBase);
if (itemBase.type.equals(ItemType.RESOURCE))
if (ItemTemplate.itemTemplates.get(itemBase.uuid).item_type.equals(ItemType.RESOURCE))
_resourceList.add(itemBase);
ItemTemplate template = ItemTemplate.itemTemplates.get(itemBase.uuid);
@@ -225,10 +220,6 @@ public class ItemBase {
}
public ItemType getType() {
return this.type;
}
public int getUseID() {
return this.useID;
}
+2 -2
View File
@@ -220,7 +220,7 @@ public class ItemFactory {
int suffixCost = 0;
if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110) {
if (template.item_type.equals(ItemType.WEAPON) && ib.getPercentRequired() == 110) {
switch (ib.getSkillRequired()) {
case "Bow":
case "Crossbow":
@@ -814,7 +814,7 @@ public class ItemFactory {
int galvorAmount = 0;
int wormwoodAmount = 0;
if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110) {
if (template.item_type.equals(ItemType.WEAPON) && ib.getPercentRequired() == 110) {
switch (ib.getSkillRequired()) {
case "Bow":
case "Crossbow":
+2 -2
View File
@@ -1295,7 +1295,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (ib == null)
return 0;
if (!ib.getType().equals(ItemType.ARMOR))
if (!armor.template.item_type.equals(ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
@@ -1334,7 +1334,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (ib == null)
noWeapon = true;
else if (ib.getType().equals(ItemType.WEAPON) == false) {
else if (weapon.template.item_type.equals(ItemType.WEAPON) == false) {
defaultAtrAndDamage(mainHand);
return;
} else
+2 -3
View File
@@ -69,7 +69,7 @@ public final class MobLoot extends Item {
this.ownerID = mob.getObjectUUID();
this.objectUUID = generateId();
if (quantity == 0 && ib.getType() == ItemType.RESOURCE)
if (quantity == 0 && ItemTemplate.itemTemplates.get(ib.getUUID()).item_type == ItemType.RESOURCE)
quantity = 1;
if (quantity > 0)
@@ -129,10 +129,9 @@ public final class MobLoot extends Item {
if (isDeleted)
return null;
if (this.getItemBase().getType().equals(ItemType.GOLD))
if (this.template.item_type.equals(ItemType.GOLD))
return null;
Item item = (Item) this;
item.setOwner(looter);
+2 -2
View File
@@ -1070,7 +1070,7 @@ public class NPC extends AbstractCharacter {
ItemBase itemBase;
for (Integer itemID : fullItemList) {
itemBase = ItemBase.getItemBase(itemID);
boolean exclude = itemBase.getPercentRequired() == 0 && itemBase.getType() == ItemType.WEAPON;
boolean exclude = itemBase.getPercentRequired() == 0 && ItemTemplate.itemTemplates.get(itemID).item_type == ItemType.WEAPON;
if (itemBase.getPercentRequired() <= maxSkill && !exclude)
filteredItemList.add(itemID);
}
@@ -1095,7 +1095,7 @@ public class NPC extends AbstractCharacter {
if (ib == null)
return 0;
if (ib.getType() == ItemType.SCROLL)
if (ItemTemplate.itemTemplates.get(itemID).item_type == ItemType.SCROLL)
return this.getRank() * 60 * 60 * 3;
float time;
+8 -6
View File
@@ -2840,11 +2840,11 @@ public class PlayerCharacter extends AbstractCharacter {
ItemBase ib = item.getItemBase();
if (ib != null) {
if ((ib.getType().equals(ItemType.WEAPON))
if ((item.template.item_type.equals(ItemType.WEAPON))
&& (ib.getSkillRequired().equals(type) || ib.getMastery().equals(type)))
return true;
return (ib.getType().equals(ItemType.ARMOR))
return (item.template.item_type.equals(ItemType.ARMOR))
&& (ib.getSkillRequired().equals(type));
}
@@ -3865,7 +3865,7 @@ public class PlayerCharacter extends AbstractCharacter {
ItemBase ib = weapon.getItemBase();
if (ib == null)
noWeapon = true;
else if (!ib.getType().equals(ItemType.WEAPON)) {
else if (!weapon.template.item_type.equals(ItemType.WEAPON)) {
defaultAtrAndDamage(mainHand);
return;
} else
@@ -3884,7 +3884,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (noWeapon) {
if (mainHand) {
Item off = this.charItemManager.getEquipped().get(EquipSlotType.LHELD);
if (off != null && off.getItemBase() != null && off.getItemBase().getType().equals(ItemType.WEAPON))
if (off != null && off.getItemBase() != null && off.template.item_type.equals(ItemType.WEAPON))
this.rangeHandOne = 10 * (1 + (this.statStrBase / 600)); // Set
// to
// no
@@ -4026,7 +4026,7 @@ public class PlayerCharacter extends AbstractCharacter {
//if duel wielding, cut damage by 30%
if (otherHand != null) {
ItemBase ibo = otherHand.getItemBase();
if (ibo != null && ibo.getType().equals(ItemType.WEAPON)) {
if (ibo != null && otherHand.template.equals(ItemType.WEAPON)) {
min *= 0.7f;
max *= 0.7f;
}
@@ -4171,10 +4171,12 @@ public class PlayerCharacter extends AbstractCharacter {
if (ib == null)
return 0;
if (!ib.getType().equals(ItemType.ARMOR))
if (!armor.template.item_type.equals(ItemType.ARMOR))
return 0;
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
if (armorSkill == null) {
Logger.error("Player " + this.getObjectUUID()
+1 -1
View File
@@ -341,7 +341,7 @@ public class Warehouse extends AbstractWorldObject {
Resource resourceType;
if (resource.getItemBase().getType().equals(Enum.ItemType.GOLD))
if (resource.template.item_type.equals(Enum.ItemType.GOLD))
resourceType = Resource.GOLD;
else
resourceType = Resource.valueOf(ItemTemplate.itemTemplates.get(resource.getTemplsteID()).item_base_name.toUpperCase());