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@ -66,8 +66,8 @@ public class NPC extends AbstractCharacter {
@@ -66,8 +66,8 @@ public class NPC extends AbstractCharacter {
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protected float statLat; |
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protected float statLon; |
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protected float statAlt; |
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protected float sellPercent; //also train percent
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protected float buyPercent; |
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public float sellPercent; //also train percent
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public float buyPercent; |
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protected int vendorID; |
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protected ArrayList<Integer> modTypeTable; |
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protected ArrayList<Integer> modSuffixTable; |
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@ -77,8 +77,8 @@ public class NPC extends AbstractCharacter {
@@ -77,8 +77,8 @@ public class NPC extends AbstractCharacter {
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protected boolean isStatic = false; |
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private DateTime upgradeDateTime = null; |
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private HashSet<Integer> canRoll = null; |
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private int parentZoneID; |
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private int equipmentSetID = 0; |
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public int parentZoneUUID; |
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public int equipmentSetID = 0; |
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private int repairCost = 5; |
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// New NPC constructor. Fill in the blanks and then call
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@ -104,7 +104,7 @@ public class NPC extends AbstractCharacter {
@@ -104,7 +104,7 @@ public class NPC extends AbstractCharacter {
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this.currentID = this.dbID; |
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this.setObjectTypeMask(MBServerStatics.MASK_NPC); |
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this.contractUUID = rs.getInt("npc_contractID"); |
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this.parentZoneID = rs.getInt("parent"); |
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this.parentZoneUUID = rs.getInt("parent"); |
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this.gridObjectType = GridObjectType.STATIC; |
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this.equipmentSetID = rs.getInt("equipmentSet"); |
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this.runeSetID = rs.getInt("runeSet"); |
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@ -468,7 +468,7 @@ public class NPC extends AbstractCharacter {
@@ -468,7 +468,7 @@ public class NPC extends AbstractCharacter {
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else |
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newNPC.bindLoc = Vector3fImmutable.ZERO; |
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newNPC.parentZoneID = parent.getObjectUUID(); |
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newNPC.parentZoneUUID = parent.getObjectUUID(); |
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newNPC.guildUUID = guild.getObjectUUID(); |
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if (building == null) |
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@ -724,7 +724,7 @@ public class NPC extends AbstractCharacter {
@@ -724,7 +724,7 @@ public class NPC extends AbstractCharacter {
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return this.parentZone; |
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} |
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public int getParentZoneID() { |
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public int getParentZoneUUID() { |
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if (this.parentZone != null) |
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return this.parentZone.getObjectUUID(); |
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@ -891,7 +891,7 @@ public class NPC extends AbstractCharacter {
@@ -891,7 +891,7 @@ public class NPC extends AbstractCharacter {
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// Configure parent zone adding this NPC to the
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// zone collection
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this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneID); |
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this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID); |
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this.parentZone.zoneNPCSet.remove(this); |
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this.parentZone.zoneNPCSet.add(this); |
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