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					@ -2282,25 +2282,6 @@ public class CharacterItemManager {
				@@ -2282,25 +2282,6 @@ public class CharacterItemManager {
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					        Dispatch dispatch = Dispatch.borrow(pc, StackResourcesMsg); | 
				
			
			
		
	
		
			
				
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					        DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
				
			
			
		
	
		
			
				
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					        if(this.bankOpened){ | 
				
			
			
		
	
		
			
				
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					            this.setBankOpen(true); | 
				
			
			
		
	
		
			
				
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					            PlayerCharacter playerCharacter = (PlayerCharacter)this.getOwner(); | 
				
			
			
		
	
		
			
				
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					            AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L); | 
				
			
			
		
	
		
			
				
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					            Dispatch dispatchBank = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
				
			
			
		
	
		
			
				
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					            ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L); | 
				
			
			
		
	
		
			
				
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					            dispatchBank = Dispatch.borrow(playerCharacter, reqBankInventoryMsg); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
				
			
			
		
	
		
			
				
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					            ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L); | 
				
			
			
		
	
		
			
				
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					            dispatchBank = Dispatch.borrow(playerCharacter, showBankInventoryMsg); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(this.vaultOpened){ | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public void forceToInventory(int slot, Item item, PlayerCharacter pc, boolean initialized) { | 
				
			
			
		
	
	
		
			
				
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