More refactor out itembase

This commit is contained in:
2024-03-15 10:55:49 -04:00
parent 57122e5b74
commit e323c80fba
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -34,7 +34,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
if (mob.bootySet != 0) {
for (BootySetEntry entry : LootManager._bootySetMap.get(mob.bootySet)) {
ItemTemplate template = ItemTemplate.itemTemplates.get(entry.itemBase);
ItemTemplate template = ItemTemplate.itemTemplates.get(entry.templateID);
if (template != null)
output += "[" + entry.bootyType + "] " + template.item_base_name + " [Chance] " + entry.dropChance + newline;
@@ -71,7 +71,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
Runes.add(lootItem);
break;
case WEAPON: //WEAPON
if (lootItem.getItemBase().isGlass())
if (lootItem.getName().toUpperCase().contains("GLASS"))
GlassItems.add(lootItem);
else
OtherDrops.add(lootItem);