forked from MagicBane/Server
More refactor out itembase
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@@ -369,7 +369,7 @@ public enum LootManager {
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if (chanceRoll > bse.dropChance)
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return;
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MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.itemBase), true);
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MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.templateID), true);
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if (lootItem != null)
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mob.getCharItemManager().addItemToInventory(lootItem);
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