forked from MagicBane/Server
resource merchant work
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@@ -30,7 +30,7 @@ public class Contract extends AbstractGameObject {
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public int inventorySet = 0;
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private int vendorID;
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private boolean isTrainer;
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private VendorDialog vendorDialog;
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public VendorDialog vendorDialog;
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private ArrayList<Integer> npcMenuOptions = new ArrayList<>();
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private ArrayList<Integer> npcModTypeTable = new ArrayList<>();
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private ArrayList<Integer> npcModSuffixTable = new ArrayList<>();
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@@ -647,17 +647,20 @@ public class WorldServer {
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Logger.error("FAILED TO ADD RUNE MERCHANT");
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}
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try {
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NPC resourceMerchant = NPC.createNPC("Resources", 960124, Vector3fImmutable.ZERO, Guild.getGuild(6), ZoneManager.getZoneByUUID(656), (short) 70, null);
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NPC resourceMerchant = NPC.createNPC("Resource Merchant", 960124, Vector3fImmutable.ZERO, Guild.getGuild(6), ZoneManager.getZoneByUUID(656), (short) 70, null);
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resourceMerchant.sellPercent = 0;
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resourceMerchant.contract.vendorDialog = VendorDialog.getVendorDialog(623);
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Building sdrHut = BuildingManager.getBuilding(27984);
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resourceMerchant.buildingUUID = sdrHut.getObjectUUID();
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resourceMerchant.building = sdrHut;
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NPCManager.slotCharacterInBuilding(resourceMerchant);
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resourceMerchant.setLoc(resourceMerchant.bindLoc);
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//for(MobEquipment item : resourceMerchant.contract.getSellInventory()){
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// item.magicValue = 10000000;
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//}
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//resourceMerchant.contract.getSellInventory()
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resourceMerchant.contract.getSellInventory().clear();
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for(int resourceID : Warehouse.getMaxResources().keySet()){
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MobEquipment me = new MobEquipment(ItemBase.getItemBase(resourceID), 0, 0);
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resourceMerchant.contract.getSellInventory().add(me);
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}
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}
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catch(Exception e){
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Logger.error("FAILED TO ADD RUNE MERCHANT");
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