forked from MagicBane/Server
Merge Damage and Source types.
This commit is contained in:
@@ -686,14 +686,14 @@ public enum CombatManager {
|
||||
|
||||
//Get damage Type
|
||||
|
||||
DamageType damageType;
|
||||
SourceType damageType;
|
||||
|
||||
if (wb != null)
|
||||
damageType = wb.getDamageType();
|
||||
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
|
||||
damageType = DamageType.Siege;
|
||||
damageType = SourceType.Siege;
|
||||
else
|
||||
damageType = DamageType.Crush;
|
||||
damageType = SourceType.Crushing;
|
||||
|
||||
errorTrack = 10;
|
||||
|
||||
@@ -910,7 +910,7 @@ public enum CombatManager {
|
||||
|
||||
}
|
||||
|
||||
private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, DamageType damageType, Resists resists) {
|
||||
private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, SourceType damageType, Resists resists) {
|
||||
|
||||
//get range between min and max
|
||||
|
||||
|
||||
Reference in New Issue
Block a user