forked from MagicBane/Server
Merge Damage and Source types.
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@@ -9,7 +9,7 @@
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package engine.objects;
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import engine.Enum.DamageType;
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import engine.Enum;
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import engine.Enum.EffectSourceType;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractJob;
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@@ -592,7 +592,7 @@ public class Effect {
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}
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//Used for verifying when damage absorbers fails
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public boolean cancelOnTakeDamage(DamageType type, float amount) {
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public boolean cancelOnTakeDamage(Enum.SourceType type, float amount) {
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if (!this.eb.cancelOnTakeDamage())
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return false;
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if (this.eb == null || amount < 0f)
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