Merge Damage and Source types.

This commit is contained in:
2024-02-26 03:44:51 -05:00
parent a7b3fba018
commit e8e84e00af
16 changed files with 177 additions and 311 deletions
+120 -172
View File
@@ -10,7 +10,6 @@
package engine.objects;
import engine.Enum;
import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
@@ -28,9 +27,9 @@ import java.util.concurrent.ConcurrentHashMap;
public class Resists {
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private DamageType protection;
private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private SourceType protection;
private int protectionTrains = 0;
private boolean immuneToAll;
@@ -53,9 +52,9 @@ public class Resists {
}
public Resists(Resists r) {
for (DamageType dt : r.resists.keySet())
for (SourceType dt : r.resists.keySet())
this.resists.put(dt, r.resists.get(dt));
for (DamageType dt : r.immuneTo.keySet())
for (SourceType dt : r.immuneTo.keySet())
this.immuneTo.put(dt, r.immuneTo.get(dt));
this.protection = r.protection;
this.protectionTrains = r.protectionTrains;
@@ -85,30 +84,30 @@ public class Resists {
*/
public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, rs.getFloat("slash"));
this.resists.put(DamageType.Crush, rs.getFloat("crush"));
this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
this.resists.put(DamageType.Magic, rs.getFloat("magic"));
this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
this.resists.put(DamageType.Poison, rs.getFloat("poison"));
this.resists.put(DamageType.Mental, rs.getFloat("mental"));
this.resists.put(DamageType.Holy, rs.getFloat("holy"));
this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
this.resists.put(DamageType.Fire, rs.getFloat("fire"));
this.resists.put(DamageType.Cold, rs.getFloat("cold"));
this.resists.put(DamageType.Healing, 0f);
this.resists.put(SourceType.Slashing, rs.getFloat("slash"));
this.resists.put(SourceType.Crushing, rs.getFloat("crush"));
this.resists.put(SourceType.Piercing, rs.getFloat("pierce"));
this.resists.put(SourceType.Magic, rs.getFloat("magic"));
this.resists.put(SourceType.Bleeding, rs.getFloat("bleed"));
this.resists.put(SourceType.Poison, rs.getFloat("poison"));
this.resists.put(SourceType.Mental, rs.getFloat("mental"));
this.resists.put(SourceType.Holy, rs.getFloat("holy"));
this.resists.put(SourceType.Unholy, rs.getFloat("unholy"));
this.resists.put(SourceType.Lightning, rs.getFloat("lightning"));
this.resists.put(SourceType.Fire, rs.getFloat("fire"));
this.resists.put(SourceType.Cold, rs.getFloat("cold"));
this.resists.put(SourceType.Healing, 0f);
}
//Handle Fortitudes
private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return damage;
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == DamageType.Healing)
if (damageCap == 0f || type == SourceType.Healing)
return damage;
//is fortitude, Are we under the cap?
@@ -135,11 +134,11 @@ public class Resists {
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<SourceType> forts, DamageType damageType, boolean exclusive) {
private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
for (SourceType fort : forts) {
DamageType dt = DamageType.valueOf(fort.name());
SourceType dt = SourceType.valueOf(fort.name());
if (dt == DamageType.None)
if (dt == SourceType.None)
continue;
if (dt == damageType) {
@@ -195,19 +194,19 @@ public class Resists {
*/
public final void setBuildingResists() {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, 85f);
this.resists.put(DamageType.Crush, 85f);
this.resists.put(DamageType.Siege, 0f);
this.immuneTo.put(DamageType.Pierce, true);
this.immuneTo.put(DamageType.Magic, true);
this.immuneTo.put(DamageType.Bleed, true);
this.immuneTo.put(DamageType.Poison, true);
this.immuneTo.put(DamageType.Mental, true);
this.immuneTo.put(DamageType.Holy, true);
this.immuneTo.put(DamageType.Unholy, true);
this.immuneTo.put(DamageType.Lightning, true);
this.immuneTo.put(DamageType.Fire, true);
this.immuneTo.put(DamageType.Cold, true);
this.resists.put(SourceType.Slashing, 85f);
this.resists.put(SourceType.Crushing, 85f);
this.resists.put(SourceType.Siege, 0f);
this.immuneTo.put(SourceType.Piercing, true);
this.immuneTo.put(SourceType.Magic, true);
this.immuneTo.put(SourceType.Bleeding, true);
this.immuneTo.put(SourceType.Poison, true);
this.immuneTo.put(SourceType.Mental, true);
this.immuneTo.put(SourceType.Holy, true);
this.immuneTo.put(SourceType.Unholy, true);
this.immuneTo.put(SourceType.Lightning, true);
this.immuneTo.put(SourceType.Fire, true);
this.immuneTo.put(SourceType.Cold, true);
}
@@ -216,19 +215,19 @@ public class Resists {
*/
public final void setMineResists() {
this.immuneToAll = false;
this.immuneTo.put(DamageType.Slash, true);
this.immuneTo.put(DamageType.Crush, true);
this.immuneTo.put(DamageType.Pierce, true);
this.immuneTo.put(DamageType.Magic, true);
this.immuneTo.put(DamageType.Bleed, true);
this.immuneTo.put(DamageType.Poison, true);
this.immuneTo.put(DamageType.Mental, true);
this.immuneTo.put(DamageType.Holy, true);
this.immuneTo.put(DamageType.Unholy, true);
this.immuneTo.put(DamageType.Lightning, true);
this.immuneTo.put(DamageType.Fire, true);
this.immuneTo.put(DamageType.Cold, true);
this.resists.put(DamageType.Siege, 0f);
this.immuneTo.put(SourceType.Slashing, true);
this.immuneTo.put(SourceType.Crushing, true);
this.immuneTo.put(SourceType.Piercing, true);
this.immuneTo.put(SourceType.Magic, true);
this.immuneTo.put(SourceType.Bleeding, true);
this.immuneTo.put(SourceType.Poison, true);
this.immuneTo.put(SourceType.Mental, true);
this.immuneTo.put(SourceType.Holy, true);
this.immuneTo.put(SourceType.Unholy, true);
this.immuneTo.put(SourceType.Lightning, true);
this.immuneTo.put(SourceType.Fire, true);
this.immuneTo.put(SourceType.Cold, true);
this.resists.put(SourceType.Siege, 0f);
}
/**
@@ -236,27 +235,27 @@ public class Resists {
*/
public final void setGenericResists() {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, 0f);
this.resists.put(DamageType.Crush, 0f);
this.resists.put(DamageType.Pierce, 0f);
this.resists.put(DamageType.Magic, 0f);
this.resists.put(DamageType.Bleed, 0f);
this.resists.put(DamageType.Poison, 0f);
this.resists.put(DamageType.Mental, 0f);
this.resists.put(DamageType.Holy, 0f);
this.resists.put(DamageType.Unholy, 0f);
this.resists.put(DamageType.Lightning, 0f);
this.resists.put(DamageType.Fire, 0f);
this.resists.put(DamageType.Cold, 0f);
this.resists.put(DamageType.Healing, 0f);
this.immuneTo.put(DamageType.Siege, true);
this.resists.put(SourceType.Slashing, 0f);
this.resists.put(SourceType.Crushing, 0f);
this.resists.put(SourceType.Piercing, 0f);
this.resists.put(SourceType.Magic, 0f);
this.resists.put(SourceType.Bleeding, 0f);
this.resists.put(SourceType.Poison, 0f);
this.resists.put(SourceType.Mental, 0f);
this.resists.put(SourceType.Holy, 0f);
this.resists.put(SourceType.Unholy, 0f);
this.resists.put(SourceType.Lightning, 0f);
this.resists.put(SourceType.Fire, 0f);
this.resists.put(SourceType.Cold, 0f);
this.resists.put(SourceType.Healing, 0f);
this.immuneTo.put(SourceType.Siege, true);
}
/**
* Get a resist
*/
public float getResist(DamageType type, int trains) {
public float getResist(SourceType type, int trains) {
//get resisted amount
Float amount = 0f;
if (this.resists.containsKey(type))
@@ -278,7 +277,7 @@ public class Resists {
/**
* get immuneTo
*/
public boolean immuneTo(DamageType type) {
public boolean immuneTo(SourceType type) {
if (this.immuneTo.containsKey(type))
return this.immuneTo.get(type);
else
@@ -292,84 +291,46 @@ public class Resists {
return this.immuneToAll;
}
public boolean immuneToPowers() {
return immuneTo(DamageType.Powers);
}
public boolean immuneToAttacks() {
return immuneTo(DamageType.Attack);
return immuneTo(SourceType.ImmuneToAttack);
}
public boolean immuneToSpires() {
return immuneTo(DamageType.Spires);
}
/**
* gets immuneTo(type) and immuneToAll
*/
public boolean isImmune(DamageType type) {
if (this.immuneToAll)
return true;
return this.immuneTo(type);
}
/**
* Set a resist
*/
public void setResist(DamageType type, float value) {
public void setResist(SourceType type, float value) {
this.resists.put(type, value);
}
/**
* add to a resist
*/
public void incResist(DamageType type, float value) {
Float amount = this.resists.get(type);
if (amount == null)
this.resists.put(type, value);
else
this.resists.put(type, amount + value);
}
/**
* subtract from a resist
*/
public void decResist(DamageType type, float value) {
Float amount = this.resists.get(type);
if (amount == null)
this.resists.put(type, (0 - value));
else
this.resists.put(type, amount - value);
}
/**
* set immunities from mobbase
*/
public void setImmuneTo(int immune) {
setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
setImmuneTo(SourceType.Stun, ((immune & 1) != 0));
setImmuneTo(SourceType.Powerblock, ((immune & 2) != 0));
setImmuneTo(SourceType.Drain, ((immune & 4) != 0));
setImmuneTo(SourceType.Snare, ((immune & 8) != 0));
setImmuneTo(SourceType.Siege, ((immune & 16) != 0));
setImmuneTo(SourceType.Slashing, ((immune & 32) != 0));
setImmuneTo(SourceType.Crushing, ((immune & 64) != 0));
setImmuneTo(SourceType.Piercing, ((immune & 128) != 0));
setImmuneTo(SourceType.Magic, ((immune & 256) != 0));
setImmuneTo(SourceType.Bleeding, ((immune & 512) != 0));
setImmuneTo(SourceType.Poison, ((immune & 1024) != 0));
setImmuneTo(SourceType.Mental, ((immune & 2048) != 0));
setImmuneTo(SourceType.Holy, ((immune & 4096) != 0));
setImmuneTo(SourceType.Unholy, ((immune & 8192) != 0));
setImmuneTo(SourceType.Lightning, ((immune & 16384) != 0));
setImmuneTo(SourceType.Fire, ((immune & 32768) != 0));
setImmuneTo(SourceType.Cold, ((immune & 65536) != 0));
setImmuneTo(SourceType.Steal, ((immune & 131072) != 0));
}
/**
* set/unset immuneTo
*/
public void setImmuneTo(DamageType type, boolean value) {
public void setImmuneTo(SourceType type, boolean value) {
this.immuneTo.put(type, value);
}
@@ -392,7 +353,7 @@ public class Resists {
* get Damage after resist
* Expects heals as negative damage and damage as positive damage for fortitudes.
*/
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
//handle fortitudes
damage = handleFortitude(target, type, damage);
//calculate armor piercing
@@ -430,32 +391,32 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(DamageType.Stun, true);
this.immuneTo.put(SourceType.Stun, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(DamageType.Blind, true);
this.immuneTo.put(SourceType.Blind, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(DamageType.Attack, true);
this.immuneTo.put(SourceType.ImmuneToAttack, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(DamageType.Powers, true);
this.immuneTo.put(SourceType.ImmuneToPowers, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(DamageType.Powerblock, true);
this.immuneTo.put(SourceType.Powerblock, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(DamageType.DeBuff, true);
this.immuneTo.put(SourceType.DeBuff, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(DamageType.Fear, true);
this.immuneTo.put(SourceType.Fear, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(DamageType.Charm, true);
this.immuneTo.put(SourceType.Charm, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(DamageType.Root, true);
this.immuneTo.put(SourceType.Root, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(DamageType.Snare, true);
this.immuneTo.put(SourceType.Snare, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
@@ -465,19 +426,6 @@ public class Resists {
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
//HHO
// String protectionString = rb.getString("protection");
//
// if (protectionString.isEmpty())
// this.protection = null;
// else try {
// this.protection = DamageType.valueOf(rb.getString("protection"));
// } catch (IllegalArgumentException e) {
// Logger.error( "No enum for: " + protectionString);
// this.protection = null;
// }
// this.protectionTrains = rb.getFloat("protection");
}
// get resists from equipment
@@ -500,30 +448,30 @@ public class Resists {
}
}
this.resists.put(DamageType.Slash, slash);
this.resists.put(DamageType.Crush, crush);
this.resists.put(DamageType.Pierce, pierce);
this.resists.put(DamageType.Magic, magic);
this.resists.put(DamageType.Bleed, bleed);
this.resists.put(DamageType.Poison, poison);
this.resists.put(DamageType.Mental, mental);
this.resists.put(DamageType.Holy, holy);
this.resists.put(DamageType.Unholy, unholy);
this.resists.put(DamageType.Lightning, lightning);
this.resists.put(DamageType.Fire, fire);
this.resists.put(DamageType.Cold, cold);
this.resists.put(DamageType.Healing, healing);
this.resists.put(SourceType.Slashing, slash);
this.resists.put(SourceType.Crushing, crush);
this.resists.put(SourceType.Piercing, pierce);
this.resists.put(SourceType.Magic, magic);
this.resists.put(SourceType.Bleeding, bleed);
this.resists.put(SourceType.Poison, poison);
this.resists.put(SourceType.Mental, mental);
this.resists.put(SourceType.Holy, holy);
this.resists.put(SourceType.Unholy, unholy);
this.resists.put(SourceType.Lightning, lightning);
this.resists.put(SourceType.Fire, fire);
this.resists.put(SourceType.Cold, cold);
this.resists.put(SourceType.Healing, healing);
this.immuneTo.put(DamageType.Siege, true);
this.immuneTo.put(SourceType.Siege, true);
// debug printing of resists
// printResists(pc);
}
public void printResistsToClient(PlayerCharacter pc) {
for (DamageType dt : resists.keySet())
for (SourceType dt : resists.keySet())
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
for (DamageType dt : immuneTo.keySet())
for (SourceType dt : immuneTo.keySet())
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
if (protection != null)
@@ -536,9 +484,9 @@ public class Resists {
String out = pc.getName();
out += "Resists: ";
Iterator<DamageType> it = this.resists.keySet().iterator();
Iterator<SourceType> it = this.resists.keySet().iterator();
while (it.hasNext()) {
DamageType damType = it.next();
SourceType damType = it.next();
String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", ";
}
@@ -546,7 +494,7 @@ public class Resists {
out += "ImmuneTo: ";
it = this.immuneTo.keySet().iterator();
while (it.hasNext()) {
DamageType damType = it.next();
SourceType damType = it.next();
String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", ";