forked from MagicBane/Server
Update to skill_used logic
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@@ -956,25 +956,23 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (armor.template.item_skill_used.isEmpty())
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return ib.item_defense_rating;
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if(armor.template.item_skill_used.length() < 1){
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return ib.item_defense_rating;
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}
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CharacterSkill armorSkill = playerCharacter.skills.get(armor.template.item_skill_used);
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if (armorSkill == null) {
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if (playerCharacter.getObjectType().equals(GameObjectType.PlayerCharacter) && armorSkill == null) {
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Logger.error("Player " + playerCharacter.getObjectUUID()
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+ " has armor equipped without the nescessary skill to equip it");
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return ib.item_defense_rating;
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}
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float def = ib.item_defense_rating;
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//apply item defense bonuses
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if (armor != null) {
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def += armor.getBonus(ModType.DR, SourceType.NONE);
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def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.NONE));
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}
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return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
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}
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