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cast chance and cooldown modification for mobs

master
FatBoy-DOTC 1 year ago
parent
commit
eb9a214ba3
  1. 127
      src/engine/devcmd/cmds/SetAICmd.java
  2. 1
      src/engine/gameManager/DevCmdManager.java

127
src/engine/devcmd/cmds/SetAICmd.java

@ -1,127 +0,0 @@ @@ -1,127 +0,0 @@
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.ai.MobileFSMManager;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
/**
* @author Steve
*/
public class SetAICmd extends AbstractDevCmd {
public SetAICmd() {
super("setAI");
this.addCmdString("ai");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words.length < 2) {
this.sendUsage(pc);
return;
}
int amount;
try {
amount = Integer.valueOf(words[1]);
} catch (NumberFormatException e) {
this.throwbackError(pc, "Failed to parse amount");
return;
}
switch (words[0]) {
case "angle":
float angle = Float.parseFloat(words[1]);
MobileFSMManager.AI_MAX_ANGLE = angle;
break;
case "aggrorange":
MobileFSMManager.AI_BASE_AGGRO_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Aggro Range is now set to " + amount);
break;
case "dropaggrorange":
MobileFSMManager.AI_DROP_AGGRO_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount);
break;
case "patroldivisor":
MobileFSMManager.AI_PATROL_DIVISOR = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Patrol Chance is now set to " + amount);
break;
case "pulse":
if (amount < 500) {
this.throwbackError(pc, "pulse amount must be greather than 500 to execute.");
return;
}
MobileFSMManager.AI_PULSE_MOB_THRESHOLD = amount;
this.throwbackInfo(pc, "Pulse is now set to " + amount);
break;
case "sleepthread":
if (amount < 500) {
this.throwbackError(pc, "sleep amount must be greather than 500 to execute.");
return;
}
MobileFSMManager.AI_THREAD_SLEEP = amount;
this.throwbackInfo(pc, "Thread Sleep is now set to " + amount);
break;
case "recallrange":
MobileFSMManager.AI_RECALL_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Recall Range is now set to " + amount);
break;
case "powerdivisor":
MobileFSMManager.AI_POWER_DIVISOR = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Power Divisor is now set to " + amount);
break;
case "losehate":
MBServerStatics.PLAYER_HATE_DELIMITER = amount;
break;
case "hatemodcombat":
MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER = amount;
default:
this.throwbackError(pc, words[0] + " is not a valid AI Command.");
break;
}
}
@Override
protected String _getHelpString() {
String help = "Modifies Mob AI Statics. Commands:";
help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MobileFSMManager.AI_BASE_AGGRO_RANGE;
help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MobileFSMManager.AI_DROP_AGGRO_RANGE;
help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MobileFSMManager.AI_PATROL_DIVISOR;
help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently " + MobileFSMManager.AI_PULSE_MOB_THRESHOLD + "ms.";
help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MobileFSMManager.AI_THREAD_SLEEP + "ms.";
help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MobileFSMManager.AI_RECALL_RANGE;
help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MobileFSMManager.AI_POWER_DIVISOR;
help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER;
help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER;
return help;
}
@Override
protected String _getUsageString() {
String usage = "' /setai `command` `amount` `";
usage += '\n' + _getHelpString();
return usage;
}
}

1
src/engine/gameManager/DevCmdManager.java

@ -120,7 +120,6 @@ public enum DevCmdManager { @@ -120,7 +120,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new PurgeObjectsCmd());
DevCmdManager.registerDevCmd(new SplatMobCmd());
DevCmdManager.registerDevCmd(new SlotNpcCmd());
DevCmdManager.registerDevCmd(new SetAICmd());
DevCmdManager.registerDevCmd(new GateInfoCmd());
DevCmdManager.registerDevCmd(new ShowOffsetCmd());
DevCmdManager.registerDevCmd(new RealmInfoCmd());

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