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@ -1,9 +1,11 @@ |
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package engine.mobileAI.Threads; |
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package engine.mobileAI.Threads; |
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import engine.gameManager.ConfigManager; |
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import engine.mobileAI.MobAI; |
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import engine.mobileAI.MobAI; |
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import engine.gameManager.ZoneManager; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.Mob; |
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import engine.objects.Mob; |
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import engine.objects.Zone; |
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import engine.objects.Zone; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import org.pmw.tinylog.Logger; |
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public class MobAIThread implements Runnable{ |
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public class MobAIThread implements Runnable{ |
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@ -11,7 +13,7 @@ public class MobAIThread implements Runnable{ |
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public static int AI_DROP_AGGRO_RANGE = 60; |
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public static int AI_DROP_AGGRO_RANGE = 60; |
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public static int AI_PULSE_MOB_THRESHOLD = 200; |
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public static int AI_PULSE_MOB_THRESHOLD = 200; |
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public static int AI_PATROL_DIVISOR = 15; |
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public static int AI_PATROL_DIVISOR = 15; |
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public static int AI_POWER_DIVISOR = 20; |
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public static float AI_CAST_FREQUENCY; |
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// Thread constructor
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// Thread constructor
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public MobAIThread() { |
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public MobAIThread() { |
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@ -21,6 +23,8 @@ public class MobAIThread implements Runnable{ |
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@Override |
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@Override |
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public void run() { |
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public void run() { |
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//cache config value for mobile casting delay
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AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); |
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while (true) { |
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while (true) { |
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for (Zone zone : ZoneManager.getAllZones()) { |
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for (Zone zone : ZoneManager.getAllZones()) { |
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