@ -10,6 +10,7 @@ import engine.net.DispatchMessage;
				@@ -10,6 +10,7 @@ import engine.net.DispatchMessage;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.PetMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.* ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.powers.EffectsBase ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.powers.RuneSkillAdjustEntry ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  org.pmw.tinylog.Logger ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  java.util.ArrayList ;  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -405,4 +406,21 @@ public enum NPCManager {
				@@ -405,4 +406,21 @@ public enum NPCManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( baseSkill  ! =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            mob . getSkills ( ) . put ( baseSkill . getName ( ) , new  CharacterSkill ( baseSkill , mob , mob . mobBase . getMobBaseStats ( ) . getBaseSkillAmount ( ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  applyRuneSkills ( AbstractCharacter  character , int  runeID ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        //load mob skill adjustments from mobbase rune
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( PowersManager . _allRuneSkillAdjusts . containsKey ( runeID ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            for ( RuneSkillAdjustEntry  entry  :  PowersManager . _allRuneSkillAdjusts . get ( runeID ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( SkillsBase . getFromCache ( entry . skill_type )  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    SkillsBase . putInCache ( DbManager . SkillsBaseQueries . GET_BASE_BY_NAME ( entry . skill_type ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                SkillsBase  skillBase  =  SkillsBase . getFromCache ( entry . skill_type ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( skillBase  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( entry . level  < =  character . level )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if  ( character . skills . containsKey ( entry . name )  = =  false )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        character . skills . put ( entry . skill_type ,  new  CharacterSkill ( skillBase ,  character ,  entry . rank ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        character . skills . put ( entry . skill_type ,  new  CharacterSkill ( skillBase ,  character ,  entry . rank  +  character . skills . get ( entry . skill_type ) . getNumTrains ( ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					}