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@ -76,75 +76,108 @@ public abstract class AbstractPowerAction {
@@ -76,75 +76,108 @@ public abstract class AbstractPowerAction {
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int token = DbManager.hasher.SBStringHash(IDString); |
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//cache token, used for applying effects.
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PowersManager.ActionTokenByIDString.put(IDString, token); |
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if (type.equals("ApplyEffect")) |
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apa = new ApplyEffectPowerAction(rs, effects); |
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else if (type.equals("ApplyEffects")) |
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apa = new ApplyEffectsPowerAction(rs, effects); |
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else if (type.equals("DeferredPower")) |
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apa = new DeferredPowerPowerAction(rs, effects); |
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else if (type.equals("DamageOverTime")) |
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apa = new DamageOverTimePowerAction(rs, effects); |
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else if (type.equals("Peek")) |
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apa = new PeekPowerAction(rs); |
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else if (type.equals("Charm")) |
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apa = new CharmPowerAction(rs); |
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else if (type.equals("Fear")) |
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apa = new FearPowerAction(rs); |
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else if (type.equals("Confusion")) |
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apa = new ConfusionPowerAction(rs); |
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else if (type.equals("RemoveEffect")) |
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apa = new RemoveEffectPowerAction(rs); |
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else if (type.equals("Track")) |
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apa = new TrackPowerAction(rs, effects); |
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else if (type.equals("DirectDamage")) |
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apa = new DirectDamagePowerAction(rs, effects); |
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else if (type.equals("Transform")) |
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apa = new TransformPowerAction(rs, effects); |
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else if (type.equals("CreateMob")) |
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apa = new CreateMobPowerAction(rs); |
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else if (type.equals("Invis")) |
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apa = new InvisPowerAction(rs, effects); |
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else if (type.equals("ClearNearbyAggro")) |
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apa = new ClearNearbyAggroPowerAction(rs); |
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else if (type.equals("MobRecall")) |
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apa = new MobRecallPowerAction(rs); |
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else if (type.equals("SetItemFlag")) |
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apa = new SetItemFlagPowerAction(rs); |
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else if (type.equals("SimpleDamage")) |
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apa = new SimpleDamagePowerAction(rs); |
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else if (type.equals("TransferStatOT")) |
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apa = new TransferStatOTPowerAction(rs, effects); |
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else if (type.equals("TransferStat")) |
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apa = new TransferStatPowerAction(rs, effects); |
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else if (type.equals("Teleport")) |
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apa = new TeleportPowerAction(rs); |
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else if (type.equals("TreeChoke")) |
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apa = new TreeChokePowerAction(rs); |
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else if (type.equals("Block")) |
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apa = new BlockPowerAction(rs); |
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else if (type.equals("Resurrect")) |
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apa = new ResurrectPowerAction(rs); |
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else if (type.equals("ClearAggro")) |
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apa = new ClearAggroPowerAction(rs); |
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else if (type.equals("ClaimMine")) |
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apa = new ClaimMinePowerAction(rs); |
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else if (type.equals("Recall")) |
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apa = new RecallPowerAction(rs); |
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else if (type.equals("SpireDisable")) |
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apa = new SpireDisablePowerAction(rs); |
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else if (type.equals("Steal")) |
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apa = new StealPowerAction(rs); |
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else if (type.equals("Summon")) |
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apa = new SummonPowerAction(rs); |
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else if (type.equals("RunegateTeleport")) |
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apa = new RunegateTeleportPowerAction(rs); |
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else if (type.equals("RunegateTeleport")) |
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apa = new RunegateTeleportPowerAction(rs); |
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else if (type.equals("OpenGate")) |
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apa = new OpenGatePowerAction(rs); |
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else { |
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Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID")); |
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continue; |
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apa = null; |
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switch (type) |
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{ |
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default: |
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Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID")); |
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break; |
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case "ApplyEffect": |
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apa = new ApplyEffectPowerAction(rs, effects); |
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break; |
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case "ApplyEffects": |
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apa = new ApplyEffectsPowerAction(rs, effects); |
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break; |
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case "DeferredPower": |
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apa = new DeferredPowerPowerAction(rs, effects); |
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break; |
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case "DamageOverTime": |
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apa = new DamageOverTimePowerAction(rs, effects); |
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break; |
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case "Peek": |
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apa = new PeekPowerAction(rs); |
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break; |
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case "Charm": |
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apa = new CharmPowerAction(rs); |
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break; |
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case "Fear": |
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apa = new FearPowerAction(rs); |
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break; |
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case "Confusion": |
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apa = new ConfusionPowerAction(rs); |
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break; |
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case "RemoveEffect": |
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apa = new RemoveEffectPowerAction(rs); |
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break; |
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case "Track": |
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apa = new TrackPowerAction(rs, effects); |
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break; |
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case "DirectDamage": |
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apa = new DirectDamagePowerAction(rs, effects); |
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break; |
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case "Transform": |
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apa = new TransformPowerAction(rs, effects); |
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break; |
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case "CreateMob": |
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apa = new CreateMobPowerAction(rs); |
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break; |
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case "Invis": |
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apa = new InvisPowerAction(rs, effects); |
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break; |
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case "ClearNearbyAggro": |
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apa = new ClearNearbyAggroPowerAction(rs); |
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break; |
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case "MobRecall": |
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apa = new MobRecallPowerAction(rs); |
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break; |
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case "SetItemFlag": |
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apa = new SetItemFlagPowerAction(rs); |
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break; |
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case "SimpleDamage": |
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apa = new SimpleDamagePowerAction(rs); |
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break; |
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case "TransferStatOT": |
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apa = new TransferStatOTPowerAction(rs, effects); |
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break; |
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case "TransferStat": |
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apa = new TransferStatPowerAction(rs, effects); |
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break; |
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case "Teleport": |
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apa = new TeleportPowerAction(rs); |
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break; |
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case "TreeChoke": |
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apa = new TreeChokePowerAction(rs); |
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break; |
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case "Block": |
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apa = new BlockPowerAction(rs); |
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break; |
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case "Resurrect": |
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apa = new ResurrectPowerAction(rs); |
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break; |
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case "ClearAggro": |
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apa = new ClearAggroPowerAction(rs); |
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break; |
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case "ClaimMine": |
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apa = new ClaimMinePowerAction(rs); |
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break; |
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case "Recall": |
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apa = new RecallPowerAction(rs); |
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break; |
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case "SpireDisable": |
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apa = new SpireDisablePowerAction(rs); |
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break; |
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case "Steal": |
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apa = new StealPowerAction(rs); |
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break; |
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case "Summon": |
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apa = new SummonPowerAction(rs); |
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break; |
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case "RunegateTeleport": |
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apa = new RunegateTeleportPowerAction(rs); |
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break; |
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case "OpenGate": |
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apa = new OpenGatePowerAction(rs); |
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break; |
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} |
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powerActions.put(IDString, apa); |
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powerActionsByID.put(apa.UUID, apa); |
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