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@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.chat.ChatSystemMsg; |
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import engine.objects.*; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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@ -47,20 +48,19 @@ public class LootManager {
@@ -47,20 +48,19 @@ public class LootManager {
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} |
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) { |
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try{ |
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
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//get multiplier form config manager
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
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if (inHotzone) { |
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//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
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//if mob is inside hotzone, use the hotzone multiplier from the config instead
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
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} |
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { |
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { |
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); |
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} |
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if (mob.bootySet != 0) { |
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if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { |
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |
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} |
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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@ -76,107 +76,40 @@ public class LootManager {
@@ -76,107 +76,40 @@ public class LootManager {
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} |
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} |
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} catch(Exception e){ |
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//TODO catch whatever went wrong
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} |
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} |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
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if (fromDeath) { |
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//do equipment here
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if (mob.getEquip() != null) { |
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for (MobEquipment me : mob.getEquip().values()) { |
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if (me.getDropChance() == 0) |
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continue; |
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101); |
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float dropChance = me.getDropChance() * 100; |
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if (equipmentRoll <= (dropChance * multiplier)) { |
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
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if(ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true){ |
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ml.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(ml); |
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} |
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if (fromDeath) { |
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DropEquipment(mob,multiplier); |
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if (inHotzone) { |
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//all mobs in HZ get to roll for glass
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RollForGlass(mob); |
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} |
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return; |
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} |
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return; |
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} |
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for (BootySetEntry bse : entries) { |
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int roll; |
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float dropChance = bse.dropChance * multiplier; |
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switch (bse.bootyType) { |
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case "GOLD": |
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roll = ThreadLocalRandom.current().nextInt(101); |
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if (roll > dropChance) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break; |
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} |
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold; |
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if (gold > 0) { |
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); |
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mob.getCharItemManager().addItemToInventory(goldAmount); |
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} |
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break; |
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case "LOOT": |
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roll = ThreadLocalRandom.current().nextInt(101); |
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if (roll > dropChance) { |
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//early exit, failed to hit minimum chance roll
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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GenerateGoldDrop(mob,bse,multiplier); |
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break; |
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} |
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
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if (toAdd != null) { |
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){ |
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toAdd.setIsID(true); |
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case "LOOT": |
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GenerateNormalLootDrop(mob,bse,multiplier); |
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if (inHotzone && mob.level < 80) { |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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GenerateHotzoneLootDrop(mob, bse, multiplier); |
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} |
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RollForGlass(mob); |
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} |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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if (inHotzone) { |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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int lootTableID = bse.lootTable + 1; |
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |
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if (toAddHZ != null) |
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){ |
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toAdd.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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if(mob.level > 80){ |
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RollForGlass(mob); |
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} |
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} |
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break; |
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case "ITEM": |
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (disc != null && !fromDeath) |
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mob.getCharItemManager().addItemToInventory(disc); |
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break; |
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} |
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} |
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if (inHotzone) { |
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) { |
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int roll2 = TableRoll(mob.level); |
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if (itemTables.get(126).getRowForRange(roll2) == null) { |
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return; |
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} |
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); |
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if(tableRow == null){ |
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return; |
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} |
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int itemUUID = tableRow.cacheID; |
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if (itemUUID == 0) { |
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return; |
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break; |
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case "ITEM": |
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GenerateItemLootDrop(mob,bse); |
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break; |
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} |
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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} |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, Mob mob) { |
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try { |
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { |
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return null; |
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} |
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@ -237,12 +170,12 @@ public class LootManager {
@@ -237,12 +170,12 @@ public class LootManager {
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} |
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} |
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return outItem; |
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}catch(Exception e){ |
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return null; |
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} |
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} |
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private static int TableRoll(int mobLevel){ |
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int max = (int)(4.882 * mobLevel + 121.0); |
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if(mobLevel > 65){ |
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mobLevel = 65; |
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} |
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int max = (int)(5.882 * mobLevel + 127.0); |
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if(max > 320){ |
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max = 320; |
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} |
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@ -250,6 +183,101 @@ public class LootManager {
@@ -250,6 +183,101 @@ public class LootManager {
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |
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return roll; |
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} |
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance) { |
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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return; |
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} |
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//determine and add gold to mob inventory
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int high = (int)(bse.highGold * multiplier); |
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int low = (int)(bse.lowGold * multiplier); |
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low; |
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if (gold > 0) { |
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); |
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mob.getCharItemManager().addItemToInventory(goldAmount); |
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} |
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} |
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ |
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try{ |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance * multiplier) { |
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//early exit, failed to hit minimum chance roll
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return; |
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} |
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
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if (toAdd != null) { |
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
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toAdd.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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} |
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catch(Exception e){ |
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//TODO chase down loot generation error, affects roughly 2% of drops
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int i = 0; |
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} |
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} |
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public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |
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int lootTableID = bse.lootTable + 1; |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance * multiplier) { |
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//early exit, failed to hit minimum chance roll
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return; |
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} |
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MobLoot toAdd = getGenTableItem(lootTableID, mob); |
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if (toAdd != null) { |
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |
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toAdd.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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} |
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public static void RollForGlass(Mob mob){ |
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int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (glassRoll >= 99 - mob.getRank()){ |
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int roll2 = TableRoll(mob.level); |
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if (itemTables.get(126).getRowForRange(roll2) == null) { |
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return; |
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} |
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); |
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if (tableRow == null) { |
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return; |
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} |
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int itemUUID = tableRow.cacheID; |
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if (itemUUID == 0) { |
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return; |
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} |
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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} |
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} |
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public static void DropEquipment(Mob mob, float multiplier){ |
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//do equipment here
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if (mob.getEquip() != null) { |
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for (MobEquipment me : mob.getEquip().values()) { |
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if (me.getDropChance() == 0) |
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continue; |
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101); |
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float dropChance = me.getDropChance() * 100; |
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if (equipmentRoll <= (dropChance * multiplier)) { |
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
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if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { |
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ml.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(ml); |
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} |
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} |
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} |
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return; |
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} |
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public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){ |
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if (disc != null) |
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mob.getCharItemManager().addItemToInventory(disc); |
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} |
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public static void AddGenTableRow(int tableID, GenTableRow row) { |
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if (!generalItemTables.containsKey(tableID)) { |
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//create the new table
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@ -262,7 +290,6 @@ public class LootManager {
@@ -262,7 +290,6 @@ public class LootManager {
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddItemTableRow(int tableID, ItemTableRow row) { |
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if (!itemTables.containsKey(tableID)) { |
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//create the new table
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@ -275,7 +302,6 @@ public class LootManager {
@@ -275,7 +302,6 @@ public class LootManager {
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { |
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if (!modTypeTables.containsKey(tableID)) { |
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//create the new table
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@ -288,7 +314,6 @@ public class LootManager {
@@ -288,7 +314,6 @@ public class LootManager {
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toAdd.rows.add(row); |
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} |
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} |
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public static void AddModTableRow(int tableID, ModTableRow row) { |
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if (!modTables.containsKey(tableID)) { |
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//create the new table
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@ -301,7 +326,6 @@ public class LootManager {
@@ -301,7 +326,6 @@ public class LootManager {
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toAdd.rows.add(row); |
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} |
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} |
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public static class GenTable { |
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public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); |
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@ -315,7 +339,6 @@ public class LootManager {
@@ -315,7 +339,6 @@ public class LootManager {
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return outRow; |
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} |
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} |
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public static class ItemTable { |
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public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); |
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@ -332,7 +355,6 @@ public class LootManager {
@@ -332,7 +355,6 @@ public class LootManager {
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return outRow; |
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} |
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} |
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public static class ModTypeTable { |
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public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); |
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@ -346,7 +368,6 @@ public class LootManager {
@@ -346,7 +368,6 @@ public class LootManager {
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return outRow; |
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} |
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} |
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public static class ModTable { |
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public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); |
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@ -363,7 +384,6 @@ public class LootManager {
@@ -363,7 +384,6 @@ public class LootManager {
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return outRow; |
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} |
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} |
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public static class GenTableRow { |
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public int minRoll; |
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public int maxRoll; |
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@ -379,7 +399,6 @@ public class LootManager {
@@ -379,7 +399,6 @@ public class LootManager {
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this.sModTable = rs.getInt("sModTableID"); |
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} |
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} |
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public static class ItemTableRow { |
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public int minRoll; |
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public int maxRoll; |
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@ -396,7 +415,6 @@ public class LootManager {
@@ -396,7 +415,6 @@ public class LootManager {
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} |
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} |
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public static class ModTypeTableRow { |
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public int minRoll; |
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public int maxRoll; |
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@ -409,7 +427,6 @@ public class LootManager {
@@ -409,7 +427,6 @@ public class LootManager {
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} |
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} |
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public static class ModTableRow { |
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public int minRoll; |
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public int maxRoll; |
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