forked from MagicBane/Server
NPc Manager for static NPC classes
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@@ -12,10 +12,7 @@ package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.exception.SerializationException;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.*;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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@@ -849,7 +846,7 @@ public class Item extends AbstractWorldObject {
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public AbstractGameObject getOwner() {
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if (this.ownerType == OwnerType.Npc)
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return NPC.getFromCache(this.ownerID);
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return NPCManager.getFromCache(this.ownerID);
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else if (this.ownerType == OwnerType.PlayerCharacter)
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return PlayerManager.getFromCache(this.ownerID);
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else if (this.ownerType == OwnerType.Mob)
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